Searched refs:VIRGL_OBJ_SHADER_OFFSET_CONT (Results 1 – 6 of 6) sorted by relevance
49 pub const VIRGL_OBJ_SHADER_OFFSET_CONT: u32 = 2147483648; constant
224 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1 << 31) macro
2948 if (offlen & VIRGL_OBJ_SHADER_OFFSET_CONT) in vrend_create_shader()2987 offlen &= ~VIRGL_OBJ_SHADER_OFFSET_CONT; in vrend_create_shader()
237 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31) macro
285 …len = VIRGL_OBJ_SHADER_OFFSET_VAL((uintptr_t)sptr - (uintptr_t)str) | VIRGL_OBJ_SHADER_OFFSET_CONT; in virgl_encode_shader_state()
547 …len = VIRGL_OBJ_SHADER_OFFSET_VAL((uintptr_t)sptr - (uintptr_t)str) | VIRGL_OBJ_SHADER_OFFSET_CONT; in virgl_encode_shader_state()