Searched refs:Validated (Results 1 – 7 of 7) sorted by relevance
255 pipe->Validated = false; in use_program_stages()734 *params = pipe->Validated; in _mesa_GetProgramPipelineiv()853 pipe->Validated = GL_FALSE; in _mesa_validate_program_pipeline()1031 pipe->Validated = GL_TRUE; in _mesa_validate_program_pipeline()
122 prog->data->Validated = false; in _mesa_spirv_link_shaders()
164 if (ctx->_Shader->Name && !ctx->_Shader->Validated) { in _mesa_valid_to_render()
712 *params = shProg->data->Validated; in get_programiv()1565 shProg->data->Validated = validate_shader_program(shProg, errMsg); in validate_program()1566 if (!shProg->data->Validated) { in validate_program()
2954 GLboolean Validated; member3166 GLboolean Validated; /**< Pipeline Validation status */ member
994 ctx->_Shader->Validated = GL_FALSE; in validate_uniform()
4555 prog->data->Validated = false; in link_shaders()