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Searched refs:Validated (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/main/
Dpipelineobj.c255 pipe->Validated = false; in use_program_stages()
734 *params = pipe->Validated; in _mesa_GetProgramPipelineiv()
853 pipe->Validated = GL_FALSE; in _mesa_validate_program_pipeline()
1031 pipe->Validated = GL_TRUE; in _mesa_validate_program_pipeline()
Dglspirv.c122 prog->data->Validated = false; in _mesa_spirv_link_shaders()
Ddraw_validate.c164 if (ctx->_Shader->Name && !ctx->_Shader->Validated) { in _mesa_valid_to_render()
Dshaderapi.c712 *params = shProg->data->Validated; in get_programiv()
1565 shProg->data->Validated = validate_shader_program(shProg, errMsg); in validate_program()
1566 if (!shProg->data->Validated) { in validate_program()
Dmtypes.h2954 GLboolean Validated; member
3166 GLboolean Validated; /**< Pipeline Validation status */ member
Duniform_query.cpp994 ctx->_Shader->Validated = GL_FALSE; in validate_uniform()
/external/mesa3d/src/compiler/glsl/
Dlinker.cpp4555 prog->data->Validated = false; in link_shaders()