/external/swiftshader/third_party/subzero/src/ |
D | IceTargetLoweringMIPS32.h | 64 void setImplicitRet(Variable *Ret) { ImplicitRet = Ret; } in setImplicitRet() 65 Variable *getImplicitRet() const { return ImplicitRet; } in getImplicitRet() 67 Variable *getPhysicalRegister(RegNumT RegNum, 73 getRegistersForVariable(const Variable *Var) const override { in getRegistersForVariable() 79 getAllRegistersForVariable(const Variable *Var) const override { in getAllRegistersForVariable() 134 void emitVariable(const Variable *Var) const override; 166 void _add(Variable *Dest, Variable *Src0, Variable *Src1) { in _add() 170 void _addu(Variable *Dest, Variable *Src0, Variable *Src1) { in _addu() 174 void _and(Variable *Dest, Variable *Src0, Variable *Src1) { in _and() 178 void _andi(Variable *Dest, Variable *Src, uint32_t Imm) { in _andi() [all …]
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D | IceTargetLoweringARM32.h | 94 Variable *getPhysicalRegister(RegNumT RegNum, 100 getRegistersForVariable(const Variable *Var) const override { in getRegistersForVariable() 111 getAllRegistersForVariable(const Variable *Var) const override { in getAllRegistersForVariable() 154 void emitVariable(const Variable *Var) const override; 169 void finishArgumentLowering(Variable *Arg, Variable *FramePtr, 189 Variable *legalizeToReg(Operand *From, RegNumT RegNum = RegNumT()); 212 void lowerInt64Arithmetic(InstArithmetic::OpKind Op, Variable *Dest, 277 std::function<Variable *(Variable *)> Operation, 279 void lowerInt64AtomicRMW(Variable *Dest, uint32_t Operation, Operand *Ptr, 281 void lowerAtomicRMW(Variable *Dest, uint32_t Operation, Operand *Ptr, [all …]
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D | IceTargetLoweringX86Base.h | 98 Inst *createLoweredMove(Variable *Dest, Variable *SrcVar) override { in createLoweredMove() 108 Variable *getPhysicalRegister(RegNumT RegNum, 133 getRegistersForVariable(const Variable *Var) const override { in getRegistersForVariable() 140 getAllRegistersForVariable(const Variable *Var) const override { in getAllRegistersForVariable() 196 ConstantRelocatable *createGetIPForRegister(const Variable *Dest) { in createGetIPForRegister() 205 void emitVariable(const Variable *Var) const override; 235 void finishArgumentLowering(Variable *Arg, Variable *FramePtr, 239 X86Address stackVarToAsmOperand(const Variable *Var) const; 297 Variable *Base = nullptr; 298 Variable *Index = nullptr; [all …]
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/external/python/cpython2/PC/VS7.1/ |
D | Uninstal.wse | 37 item: Set Variable 38 Variable=UNINSTALL_PATH 42 item: Set Variable 43 Variable=UNINSTALL_PATH 46 item: Compiler Variable If 47 Variable=_EXE_OS_TYPE_ 55 item: Compiler Variable Else 62 item: Compiler Variable End 71 item: Set Variable 72 Variable=UNINSTALL_LANG [all …]
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.ext.ClosestHitShader.rchit.out | 81 11(gl_LaunchIDEXT): 10(ptr) Variable Input 82 14(gl_LaunchSizeEXT): 10(ptr) Variable Input 86 20(gl_PrimitiveID): 19(ptr) Variable Input 87 23(gl_InstanceID): 19(ptr) Variable Input 88 26(gl_InstanceCustomIndexEXT): 19(ptr) Variable Input 93 33(gl_WorldRayOriginEXT): 32(ptr) Variable Input 94 36(gl_WorldRayDirectionEXT): 32(ptr) Variable Input 95 39(gl_ObjectRayOriginEXT): 32(ptr) Variable Input 96 42(gl_ObjectRayDirectionEXT): 32(ptr) Variable Input 99 47(gl_RayTminEXT): 46(ptr) Variable Input [all …]
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D | spv.ext.AnyHitShader.rahit.out | 76 11(gl_LaunchIDEXT): 10(ptr) Variable Input 77 14(gl_LaunchSizeEXT): 10(ptr) Variable Input 81 20(gl_PrimitiveID): 19(ptr) Variable Input 82 23(gl_InstanceID): 19(ptr) Variable Input 83 26(gl_InstanceCustomIndexEXT): 19(ptr) Variable Input 88 33(gl_WorldRayOriginEXT): 32(ptr) Variable Input 89 36(gl_WorldRayDirectionEXT): 32(ptr) Variable Input 90 39(gl_ObjectRayOriginEXT): 32(ptr) Variable Input 91 42(gl_ObjectRayDirectionEXT): 32(ptr) Variable Input 94 47(gl_RayTminEXT): 46(ptr) Variable Input [all …]
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D | spv.ClosestHitShader.rchit.out | 72 11(gl_LaunchIDNV): 10(ptr) Variable Input 73 14(gl_LaunchSizeNV): 10(ptr) Variable Input 77 20(gl_PrimitiveID): 19(ptr) Variable Input 78 23(gl_InstanceID): 19(ptr) Variable Input 79 26(gl_InstanceCustomIndexNV): 19(ptr) Variable Input 84 33(gl_WorldRayOriginNV): 32(ptr) Variable Input 85 36(gl_WorldRayDirectionNV): 32(ptr) Variable Input 86 39(gl_ObjectRayOriginNV): 32(ptr) Variable Input 87 42(gl_ObjectRayDirectionNV): 32(ptr) Variable Input 90 47(gl_RayTminNV): 46(ptr) Variable Input [all …]
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D | spv.ext.IntersectShader.rint.out | 66 11(gl_LaunchIDEXT): 10(ptr) Variable Input 67 14(gl_LaunchSizeEXT): 10(ptr) Variable Input 71 20(gl_PrimitiveID): 19(ptr) Variable Input 72 23(gl_InstanceID): 19(ptr) Variable Input 73 26(gl_InstanceCustomIndexEXT): 19(ptr) Variable Input 78 33(gl_WorldRayOriginEXT): 32(ptr) Variable Input 79 36(gl_WorldRayDirectionEXT): 32(ptr) Variable Input 80 39(gl_ObjectRayOriginEXT): 32(ptr) Variable Input 81 42(gl_ObjectRayDirectionEXT): 32(ptr) Variable Input 84 47(gl_RayTminEXT): 46(ptr) Variable Input [all …]
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D | spv.AnyHitShader.rahit.out | 67 11(gl_LaunchIDNV): 10(ptr) Variable Input 68 14(gl_LaunchSizeNV): 10(ptr) Variable Input 72 20(gl_PrimitiveID): 19(ptr) Variable Input 73 23(gl_InstanceID): 19(ptr) Variable Input 74 26(gl_InstanceCustomIndexNV): 19(ptr) Variable Input 79 33(gl_WorldRayOriginNV): 32(ptr) Variable Input 80 36(gl_WorldRayDirectionNV): 32(ptr) Variable Input 81 39(gl_ObjectRayOriginNV): 32(ptr) Variable Input 82 42(gl_ObjectRayDirectionNV): 32(ptr) Variable Input 85 47(gl_RayTminNV): 46(ptr) Variable Input [all …]
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D | spv.IntersectShader.rint.out | 60 11(gl_LaunchIDNV): 10(ptr) Variable Input 61 14(gl_LaunchSizeNV): 10(ptr) Variable Input 65 20(gl_PrimitiveID): 19(ptr) Variable Input 66 23(gl_InstanceID): 19(ptr) Variable Input 67 26(gl_InstanceCustomIndexNV): 19(ptr) Variable Input 72 33(gl_WorldRayOriginNV): 32(ptr) Variable Input 73 36(gl_WorldRayDirectionNV): 32(ptr) Variable Input 74 39(gl_ObjectRayOriginNV): 32(ptr) Variable Input 75 42(gl_ObjectRayDirectionNV): 32(ptr) Variable Input 78 47(gl_RayTminNV): 46(ptr) Variable Input [all …]
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D | remap.hlsl.sample.basic.strip.frag.out | 74 45: 44(ptr) Variable UniformConstant 77 49: 48(ptr) Variable UniformConstant 84 60: 59(ptr) Variable UniformConstant 92 73: 72(ptr) Variable UniformConstant 97 83: 82(ptr) Variable UniformConstant 103 94: 93(ptr) Variable UniformConstant 109 105: 104(ptr) Variable UniformConstant 116 117: 116(ptr) Variable UniformConstant 122 128: 127(ptr) Variable UniformConstant 127 138: 137(ptr) Variable UniformConstant [all …]
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D | remap.hlsl.templatetypes.none.frag.out | 165 153(input): 152(ptr) Variable Input 167 156(@entryPointOutput): 155(ptr) Variable Output 170 151(input): 8(ptr) Variable Function 171 157(param): 8(ptr) Variable Function 183 13(r00): 8(ptr) Variable Function 184 19(r01): 8(ptr) Variable Function 185 24(r12): 23(ptr) Variable Function 186 28(r13): 27(ptr) Variable Function 187 31(r14): 30(ptr) Variable Function 188 34(r15): 33(ptr) Variable Function [all …]
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/external/angle/third_party/glslang/src/Test/baseResults/ |
D | spv.ext.ClosestHitShader.rchit.out | 81 11(gl_LaunchIDEXT): 10(ptr) Variable Input 82 14(gl_LaunchSizeEXT): 10(ptr) Variable Input 86 20(gl_PrimitiveID): 19(ptr) Variable Input 87 23(gl_InstanceID): 19(ptr) Variable Input 88 26(gl_InstanceCustomIndexEXT): 19(ptr) Variable Input 93 33(gl_WorldRayOriginEXT): 32(ptr) Variable Input 94 36(gl_WorldRayDirectionEXT): 32(ptr) Variable Input 95 39(gl_ObjectRayOriginEXT): 32(ptr) Variable Input 96 42(gl_ObjectRayDirectionEXT): 32(ptr) Variable Input 99 47(gl_RayTminEXT): 46(ptr) Variable Input [all …]
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D | spv.ext.AnyHitShader.rahit.out | 76 11(gl_LaunchIDEXT): 10(ptr) Variable Input 77 14(gl_LaunchSizeEXT): 10(ptr) Variable Input 81 20(gl_PrimitiveID): 19(ptr) Variable Input 82 23(gl_InstanceID): 19(ptr) Variable Input 83 26(gl_InstanceCustomIndexEXT): 19(ptr) Variable Input 88 33(gl_WorldRayOriginEXT): 32(ptr) Variable Input 89 36(gl_WorldRayDirectionEXT): 32(ptr) Variable Input 90 39(gl_ObjectRayOriginEXT): 32(ptr) Variable Input 91 42(gl_ObjectRayDirectionEXT): 32(ptr) Variable Input 94 47(gl_RayTminEXT): 46(ptr) Variable Input [all …]
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D | spv.ClosestHitShader.rchit.out | 72 11(gl_LaunchIDNV): 10(ptr) Variable Input 73 14(gl_LaunchSizeNV): 10(ptr) Variable Input 77 20(gl_PrimitiveID): 19(ptr) Variable Input 78 23(gl_InstanceID): 19(ptr) Variable Input 79 26(gl_InstanceCustomIndexNV): 19(ptr) Variable Input 84 33(gl_WorldRayOriginNV): 32(ptr) Variable Input 85 36(gl_WorldRayDirectionNV): 32(ptr) Variable Input 86 39(gl_ObjectRayOriginNV): 32(ptr) Variable Input 87 42(gl_ObjectRayDirectionNV): 32(ptr) Variable Input 90 47(gl_RayTminNV): 46(ptr) Variable Input [all …]
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D | spv.ext.IntersectShader.rint.out | 66 11(gl_LaunchIDEXT): 10(ptr) Variable Input 67 14(gl_LaunchSizeEXT): 10(ptr) Variable Input 71 20(gl_PrimitiveID): 19(ptr) Variable Input 72 23(gl_InstanceID): 19(ptr) Variable Input 73 26(gl_InstanceCustomIndexEXT): 19(ptr) Variable Input 78 33(gl_WorldRayOriginEXT): 32(ptr) Variable Input 79 36(gl_WorldRayDirectionEXT): 32(ptr) Variable Input 80 39(gl_ObjectRayOriginEXT): 32(ptr) Variable Input 81 42(gl_ObjectRayDirectionEXT): 32(ptr) Variable Input 84 47(gl_RayTminEXT): 46(ptr) Variable Input [all …]
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D | spv.AnyHitShader.rahit.out | 67 11(gl_LaunchIDNV): 10(ptr) Variable Input 68 14(gl_LaunchSizeNV): 10(ptr) Variable Input 72 20(gl_PrimitiveID): 19(ptr) Variable Input 73 23(gl_InstanceID): 19(ptr) Variable Input 74 26(gl_InstanceCustomIndexNV): 19(ptr) Variable Input 79 33(gl_WorldRayOriginNV): 32(ptr) Variable Input 80 36(gl_WorldRayDirectionNV): 32(ptr) Variable Input 81 39(gl_ObjectRayOriginNV): 32(ptr) Variable Input 82 42(gl_ObjectRayDirectionNV): 32(ptr) Variable Input 85 47(gl_RayTminNV): 46(ptr) Variable Input [all …]
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D | spv.IntersectShader.rint.out | 60 11(gl_LaunchIDNV): 10(ptr) Variable Input 61 14(gl_LaunchSizeNV): 10(ptr) Variable Input 65 20(gl_PrimitiveID): 19(ptr) Variable Input 66 23(gl_InstanceID): 19(ptr) Variable Input 67 26(gl_InstanceCustomIndexNV): 19(ptr) Variable Input 72 33(gl_WorldRayOriginNV): 32(ptr) Variable Input 73 36(gl_WorldRayDirectionNV): 32(ptr) Variable Input 74 39(gl_ObjectRayOriginNV): 32(ptr) Variable Input 75 42(gl_ObjectRayDirectionNV): 32(ptr) Variable Input 78 47(gl_RayTminNV): 46(ptr) Variable Input [all …]
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D | remap.hlsl.sample.basic.strip.frag.out | 74 45: 44(ptr) Variable UniformConstant 77 49: 48(ptr) Variable UniformConstant 84 60: 59(ptr) Variable UniformConstant 92 73: 72(ptr) Variable UniformConstant 97 83: 82(ptr) Variable UniformConstant 103 94: 93(ptr) Variable UniformConstant 109 105: 104(ptr) Variable UniformConstant 116 117: 116(ptr) Variable UniformConstant 122 128: 127(ptr) Variable UniformConstant 127 138: 137(ptr) Variable UniformConstant [all …]
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D | remap.hlsl.templatetypes.none.frag.out | 165 153(input): 152(ptr) Variable Input 167 156(@entryPointOutput): 155(ptr) Variable Output 170 151(input): 8(ptr) Variable Function 171 157(param): 8(ptr) Variable Function 183 13(r00): 8(ptr) Variable Function 184 19(r01): 8(ptr) Variable Function 185 24(r12): 23(ptr) Variable Function 186 28(r13): 27(ptr) Variable Function 187 31(r14): 30(ptr) Variable Function 188 34(r15): 33(ptr) Variable Function [all …]
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D | spv.types.frag.out | 64 10(u_b): 9(ptr) Variable Private 65 12(i_b): 9(ptr) Variable Private 69 19(u_b2): 18(ptr) Variable Private 72 24(i_b2): 18(ptr) Variable Private 77 40(u_b3): 39(ptr) Variable Private 78 43(i_b3): 39(ptr) Variable Private 83 65(u_b4): 64(ptr) Variable Private 84 68(i_b4): 64(ptr) Variable Private 89 96(u_i): 95(ptr) Variable Input 90 98(i_i): 95(ptr) Variable Input [all …]
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/external/deqp/framework/randomshaders/ |
D | rsgVariableManager.hpp | 46 ValueEntry (const Variable* variable); 49 const Variable* getVariable (void) const { return m_variable; } in getVariable() 55 const Variable* m_variable; 66 …Variable* allocate (const VariableType& type, Variable::Storage storage, const char* name… 67 void declare (Variable* variable); //!< Move from live set to declared set 68 …void removeLive (const Variable* variable); //!< Just remove from live set (when migrati… 70 const std::vector<Variable*>& getDeclaredVariables (void) const { return m_declaredVariables; } in getDeclaredVariables() 72 std::vector<Variable*>& getLiveVariables (void) { return m_liveVariables; } in getLiveVariables() 73 const std::vector<Variable*>& getLiveVariables (void) const { return m_liveVariables; } in getLiveVariables() 79 …std::vector<Variable*> m_declaredVariables; //!< Variables declared in this scope. Not availabl… [all …]
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D | rsgVariableManager.cpp | 95 ValueEntry::ValueEntry (const Variable* variable) in ValueEntry() 107 …for (vector<Variable*>::iterator i = m_declaredVariables.begin(); i != m_declaredVariables.end(); … in ~VariableScope() 110 for (vector<Variable*>::iterator i = m_liveVariables.begin(); i != m_liveVariables.end(); i++) in ~VariableScope() 114 Variable* VariableScope::allocate (const VariableType& type, Variable::Storage storage, const char*… in allocate() 116 Variable* variable = new Variable(type, storage, name); in allocate() 129 void VariableScope::declare (Variable* variable) in declare() 135 void VariableScope::removeLive (const Variable* variable) in removeLive() 137 …vector<Variable*>::iterator pos = std::find(m_liveVariables.begin(), m_liveVariables.end(), variab… in removeLive() 160 ValueEntry* ValueScope::allocate (const Variable* variable) in allocate() 178 CompareEntryVariable (const Variable* variable) in CompareEntryVariable() [all …]
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/external/tensorflow/tensorflow/python/distribute/ |
D | sharded_variable_test.py | 34 v0 = variables_lib.Variable([0]) 35 v1 = variables_lib.Variable([1]) 46 variables_lib.Variable([0]), 47 variables_lib.Variable([1]), 48 variables_lib.Variable([2]), 49 variables_lib.Variable([3]) 67 variables_lib.Variable([0]), 68 variables_lib.Variable([1]), 69 variables_lib.Variable([2]), 70 variables_lib.Variable([3]) [all …]
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/external/v8/src/ast/ |
D | scopes.h | 54 Variable* Declare(Zone* zone, Scope* scope, const AstRawString* name, 60 V8_EXPORT_PRIVATE Variable* Lookup(const AstRawString* name); 61 void Remove(Variable* var); 62 void Add(Variable* var); 148 top_local_ = base::ThreadedList<Variable>::Iterator(); 161 base::ThreadedList<Variable>::Iterator top_local_; 203 Variable* LookupLocal(const AstRawString* name) { 208 Variable* LookupInScopeInfo(const AstRawString* name, Scope* cache); 212 Variable* DeclareLocal(const AstRawString* name, VariableMode mode, 216 Variable* DeclareVariable(Declaration* declaration, const AstRawString* name, [all …]
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