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Searched refs:Vec4Uniform (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DGLES1Renderer.h55 using Vec4Uniform = float[4]; variable
238 std::array<Vec4Uniform, kTexUnitCount> texEnvColors;
245 std::array<Vec4Uniform, kLightCount> lightAmbients;
246 std::array<Vec4Uniform, kLightCount> lightDiffuses;
247 std::array<Vec4Uniform, kLightCount> lightSpeculars;
248 std::array<Vec4Uniform, kLightCount> lightPositions;
258 std::array<Vec4Uniform, kClipPlaneCount> clipPlanes;
261 std::array<Vec4Uniform, kTexUnitCount> texCropRects;
DGLES1Renderer.cpp94 Vec4Uniform *cropRectBuffer = uniformBuffers.texCropRects.data(); in prepareForDraw()
338 sizeof(Vec4Uniform)); in prepareForDraw()
340 sizeof(Vec4Uniform)); in prepareForDraw()
342 sizeof(Vec4Uniform)); in prepareForDraw()
344 sizeof(Vec4Uniform)); in prepareForDraw()
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp1000 struct Vec4Uniform { const char* name; Vec4 value; }; in setupDefaultUniforms() struct
1001 static const Vec4Uniform s_vec4Uniforms[] = in setupDefaultUniforms()
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp1094 struct Vec4Uniform in setupDefaultUniforms() struct
1099 static const Vec4Uniform s_vec4Uniforms[] = { in setupDefaultUniforms()