Searched refs:Vec4Uniform (Results 1 – 4 of 4) sorted by relevance
55 using Vec4Uniform = float[4]; variable238 std::array<Vec4Uniform, kTexUnitCount> texEnvColors;245 std::array<Vec4Uniform, kLightCount> lightAmbients;246 std::array<Vec4Uniform, kLightCount> lightDiffuses;247 std::array<Vec4Uniform, kLightCount> lightSpeculars;248 std::array<Vec4Uniform, kLightCount> lightPositions;258 std::array<Vec4Uniform, kClipPlaneCount> clipPlanes;261 std::array<Vec4Uniform, kTexUnitCount> texCropRects;
94 Vec4Uniform *cropRectBuffer = uniformBuffers.texCropRects.data(); in prepareForDraw()338 sizeof(Vec4Uniform)); in prepareForDraw()340 sizeof(Vec4Uniform)); in prepareForDraw()342 sizeof(Vec4Uniform)); in prepareForDraw()344 sizeof(Vec4Uniform)); in prepareForDraw()
1000 struct Vec4Uniform { const char* name; Vec4 value; }; in setupDefaultUniforms() struct1001 static const Vec4Uniform s_vec4Uniforms[] = in setupDefaultUniforms()
1094 struct Vec4Uniform in setupDefaultUniforms() struct1099 static const Vec4Uniform s_vec4Uniforms[] = { in setupDefaultUniforms()