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Searched refs:VertexArrayGL (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp89 VertexArrayGL::VertexArrayGL(const VertexArrayState &state, in VertexArrayGL() function in rx::VertexArrayGL
116 VertexArrayGL::~VertexArrayGL() {} in ~VertexArrayGL()
118 void VertexArrayGL::destroy(const gl::Context *context) in destroy()
139 angle::Result VertexArrayGL::syncClientSideData(const gl::Context *context, in syncClientSideData()
149 void VertexArrayGL::updateElementArrayBufferBinding(const gl::Context *context) const in updateElementArrayBufferBinding()
160 angle::Result VertexArrayGL::syncDrawState(const gl::Context *context, in syncDrawState()
198 angle::Result VertexArrayGL::syncIndexData(const gl::Context *context, in syncIndexData()
276 void VertexArrayGL::computeStreamingAttributeSizes(const gl::AttributesMask &attribsToStream, in computeStreamingAttributeSizes()
307 angle::Result VertexArrayGL::streamAttributes(const gl::Context *context, in streamAttributes()
427 GLuint VertexArrayGL::getVertexArrayID() const in getVertexArrayID()
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DVertexArrayGL.h24 class VertexArrayGL : public VertexArrayImpl
27 VertexArrayGL(const gl::VertexArrayState &data,
30 ~VertexArrayGL() override;
141 ANGLE_INLINE angle::Result VertexArrayGL::syncDrawElementsState( in syncDrawElementsState()
DContextGL.cpp109 return new VertexArrayGL(data, getFunctions(), getStateManager()); in createVertexArray()
204 const VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(vao); in setDrawArraysState()
239 const VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(vao); in setDrawElementsState()
259 const VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(vao); in setDrawElementsState()
DStateManagerGL.h34 class VertexArrayGL; variable
189 void propagateProgramToVAO(const gl::Program *program, VertexArrayGL *vao);
DStateManagerGL.cpp1753 const VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(state.getVertexArray()); in syncState()
1757 GetImplAs<VertexArrayGL>(state.getVertexArray())); in syncState()
1815 GetImplAs<VertexArrayGL>(state.getVertexArray())); in syncState()
2042 void StateManagerGL::propagateProgramToVAO(const gl::Program *program, VertexArrayGL *vao) in propagateProgramToVAO()
/external/angle/src/
DlibGLESv2.gni763 "src/libANGLE/renderer/gl/VertexArrayGL.cpp",
764 "src/libANGLE/renderer/gl/VertexArrayGL.h",
/external/angle/
DAndroid.bp2699 "src/libANGLE/renderer/gl/VertexArrayGL.cpp",