/external/mesa3d/src/mesa/swrast/ |
D | s_renderbuffer.c | 490 GLboolean backLeft = fb->Visual.doubleBufferMode; in _swrast_add_soft_renderbuffers() 491 GLboolean frontRight = fb->Visual.stereoMode; in _swrast_add_soft_renderbuffers() 492 GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode; in _swrast_add_soft_renderbuffers() 495 assert(fb->Visual.redBits == fb->Visual.greenBits); in _swrast_add_soft_renderbuffers() 496 assert(fb->Visual.redBits == fb->Visual.blueBits); in _swrast_add_soft_renderbuffers() 498 fb->Visual.redBits, in _swrast_add_soft_renderbuffers() 499 fb->Visual.alphaBits, in _swrast_add_soft_renderbuffers() 508 if (depth && fb->Visual.depthBits == 24 && in _swrast_add_soft_renderbuffers() 509 stencil && fb->Visual.stencilBits == 8) { in _swrast_add_soft_renderbuffers() 519 assert(fb->Visual.depthBits > 0); in _swrast_add_soft_renderbuffers() [all …]
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/external/mesa3d/src/mesa/main/ |
D | framebuffer.c | 59 if (fb->Visual.depthBits == 0) { in compute_depth_max() 66 else if (fb->Visual.depthBits < 32) { in compute_depth_max() 67 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1; in compute_depth_max() 140 fb->Visual = *visual; in _mesa_initialize_window_framebuffer() 438 memset(&fb->Visual, 0, sizeof(fb->Visual)); in _mesa_update_framebuffer_visual() 451 fb->Visual.samples = rb->NumSamples; in _mesa_update_framebuffer_visual() 452 fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0; in _mesa_update_framebuffer_visual() 455 fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS); in _mesa_update_framebuffer_visual() 456 fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); in _mesa_update_framebuffer_visual() 457 fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); in _mesa_update_framebuffer_visual() [all …]
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D | blit.c | 219 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) { in validate_color_buffer() 386 (readFb->Visual.samples == 0 || drawFb->Visual.samples > 0)) { in blit_framebuffer() 412 if (drawFb->Visual.samples > 0) { in blit_framebuffer() 430 if (readFb->Visual.samples > 0 in blit_framebuffer() 438 if (readFb->Visual.samples > 0 && in blit_framebuffer() 439 drawFb->Visual.samples > 0 && in blit_framebuffer() 440 readFb->Visual.samples != drawFb->Visual.samples) { in blit_framebuffer() 447 if ((readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) && in blit_framebuffer()
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/external/clang/tools/clang-format-vs/ |
D | README.txt | 1 This directory contains a VSPackage project to generate a Visual Studio extension 5 - Visual Studio 2013 Professional 6 - Visual Studio 2013 SDK 7 - Visual Studio 2010 Professional (?) 8 - Visual Studio 2010 SDK (?) 16 CMake once, it can be built manually from the ClangFormat.sln solution in Visual
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/external/flatbuffers/android/jni/ |
D | build_flatc.bat | 27 rem Newest and oldest version of Visual Studio that it's possible to select. 31 rem Determine the newest version of Visual Studio installed on this machine. 34 echo Searching for Visual Studio %%a >&2 41 echo Unable to determine whether Visual Studio is installed. >&2 45 rem Map Visual Studio version to cmake generator name. 47 set cmake_generator=Visual Studio 8 2005 50 set cmake_generator=Visual Studio 9 2008 53 set cmake_generator=Visual Studio %visual_studio_version% 58 rem Generate Visual Studio solution.
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/external/grpc-grpc/examples/csharp/HelloworldXamarin/ |
D | README.md | 11 …y (That can be [done in Visual Studio](https://docs.microsoft.com/en-us/nuget/tools/package-manage… 22 - The latest version Visual Studio 2017 or Visual Studio for Mac with Xamarin support installed. 27 - Open the `HelloworldXamarin.sln` in Visual Studio (or Visual Studio for Mac) 33 You can deploy the example apps directly through Visual Studio IDE.
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/external/ImageMagick/ |
D | Install-windows.txt | 6 o Visual Studio 2013 (or newer) 11 Install Visual Studio dependencies 13 To build ImageMagick with Visual Studio the following components should 17 o Visual C++ ATL for x86 and x64 18 o Visual C++ MFC for x86 and x64 22 Naming of these components might differ between version of Visual Studio. The 23 example above use the Visual Studio 2017 names. 34 solution configure.sln. Open this solution with Visual Studio and start a
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/external/curl/projects/ |
D | build-openssl.bat | 52 set "VC_PATH=Microsoft Visual Studio\VC98" 56 set "VC_PATH=Microsoft Visual Studio .NET\Vc7" 60 set "VC_PATH=Microsoft Visual Studio .NET 2003\Vc7" 64 set "VC_PATH=Microsoft Visual Studio 8\VC" 68 set "VC_PATH=Microsoft Visual Studio 9.0\VC" 72 set "VC_PATH=Microsoft Visual Studio 10.0\VC" 76 set "VC_PATH=Microsoft Visual Studio 11.0\VC" 80 set "VC_PATH=Microsoft Visual Studio 12.0\VC" 84 set "VC_PATH=Microsoft Visual Studio 14.0\VC" 91 if exist "%PF%\Microsoft Visual Studio\2017\Enterprise\VC" ( [all …]
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D | build-wolfssl.bat | 55 set "VC_PATH=Microsoft Visual Studio 10.0\VC" 60 set "VC_PATH=Microsoft Visual Studio 11.0\VC" 65 set "VC_PATH=Microsoft Visual Studio 12.0\VC" 70 set "VC_PATH=Microsoft Visual Studio 14.0\VC" 78 if exist "%PF%\Microsoft Visual Studio\2017\Enterprise\VC" ( 79 set "VC_PATH=Microsoft Visual Studio\2017\Enterprise\VC" 80 ) else if exist "%PF%\Microsoft Visual Studio\2017\Professional\VC" ( 81 set "VC_PATH=Microsoft Visual Studio\2017\Professional\VC" 83 set "VC_PATH=Microsoft Visual Studio\2017\Community\VC" 119 rem Check we have Visual Studio installed [all …]
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/external/lz4/visual/ |
D | README.md | 7 - `VS2010` - Visual Studio 2010 project (which also works well with Visual Studio 2012, 2013, 2015) 10 #### How to compile lz4 with Visual Studio 12 1. Install Visual Studio e.g. VS 2015 Community Edition (it's free). 16 5. Visual Studio will ask about converting VS2010 project to VS2015 and you should agree. 24 The Visual Studio solution file `lz4.sln` contains many projects that will be compiled to the 39 #### Using LZ4 DLL with Microsoft Visual C++ project 43 project using Visual C++. 46 …be found in Project Properties of Visual Studio IDE in the `C/C++` Property Pages on the `General`…
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/external/sfntly/doc/ |
D | build_cpp.md | 7 * Windows: Visual C++ 2008, Visual C++ 2010 53 4. Run the following commands to create the Visual Studio solution files: 68 …Since sfntly use STL extensively, please patch your Visual Studio for any STL-related hotfixes/ser… 74 Visual Studio 2008 and 2010 support command line building, 77 For Visual Studio 2008 (assume its installed at `c:\vs08`) 80 ..\ext\cmake\bin\cmake .. -G "Visual Studio 9 2008" 85 Visual Studio 2008 solution/project files are generated. 90 Please refer to your Visual Studio manual for more details. 92 For Visual Studio 2010 (assume its installed at `c:\vs10`) 96 ..\ext\cmake\bin\cmake .. -G "Visual Studio 10" [all …]
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/external/Reactive-Extensions/RxCpp/ |
D | .gitignore | 2 ## Visual Studio 5 ## Ignore Visual Studio temporary files, build results, and 6 ## files generated by popular Visual Studio add-ons. 38 # Visual C++ cache files 45 # Visual Studio profiler 81 # Visual Studio version. Backup files are not needed, because we have git ;-)
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/external/capstone/msvc/ |
D | README | 2 using Microsoft Visual Studio (VS). 7 (1) Visual Studio 2010 or newer versions is required. Open "capstone.sln" to 8 build the libraries & test code with Visual Studio. The resulted binaries 13 Visual Studio 2010, so if you open them using newer version, an extra step 20 you need to install Visual Studio 2013 or newer versions, and Windows Driver
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/external/capstone/ |
D | COMPILE_CMAKE.TXT | 2 using Microsoft Visual C as the compiler. 6 To compile Capstone on Windows using Visual Studio, see COMPILE_MSVC.TXT. 10 This documentation requires CMake & Windows SDK or MS Visual Studio installed on 66 (*) To build Capstone using Visual Studio, choose the generator accordingly to the 67 version of Visual Studio on your machine. For example, with Visual Studio 2013, do: 71 cmake -G "Visual Studio 12" .. 73 After this, find capstone.sln in the same directory. Open it with Visual Studio
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/external/tensorflow/third_party/toolchains/preconfig/win_1803/bazel_121/ |
D | BUILD | 204 …"C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Preview\\VC\\Tools\\MSVC\\14.25.28508\\in… 216 …msvc_cl_path = "C:/Program Files (x86)/Microsoft Visual Studio/2019/Preview/VC/Tools/MSVC/14.25.28… 217 …msvc_env_include = "C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Preview\\VC\\Tools\\MS… 218 …msvc_env_lib = "C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Preview\\VC\\Tools\\MSVC\\… 219 …Visual Studio\\2019\\Preview\\VC\\Tools\\MSVC\\14.25.28508\\bin\\HostX64\\x64;C:\\Program Files (x… 221 …msvc_lib_path = "C:/Program Files (x86)/Microsoft Visual Studio/2019/Preview/VC/Tools/MSVC/14.25.2… 222 …msvc_link_path = "C:/Program Files (x86)/Microsoft Visual Studio/2019/Preview/VC/Tools/MSVC/14.25.… 223 …msvc_ml_path = "C:/Program Files (x86)/Microsoft Visual Studio/2019/Preview/VC/Tools/MSVC/14.25.28… 227 …"ar": "C:/Program Files (x86)/Microsoft Visual Studio/2019/Preview/VC/Tools/MSVC/14.25.28508/bin/H… 228 …"ml": "C:/Program Files (x86)/Microsoft Visual Studio/2019/Preview/VC/Tools/MSVC/14.25.28508/bin/H… [all …]
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/external/libusb/ |
D | INSTALL_WIN.txt | 6 If you are using Microsoft Visual Studio: 8 libusb.dsw for MSVC6, libusb_2005.sln for Visual Studio 2005 or 2008, 9 libusb_2010.sln for Visual Studio 2010, 10 libusb_2012.sln for Visual Studio 2012 or later, 11 libusb_wince.sln for Windows CE support in Visual Studio 2005. 16 Note that if you are using Visual Studio Express, you may have to install the 28 vs /MD[d] in Visual Studio) use: 'ddk_build /MT' 38 The 32 bit binaries compiled either from Visual Studio or the DDK are placed in
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/external/protobuf/kokoro/release/python/windows/ |
D | build_single_artifact.bat | 3 if %PYTHON%==C:\python35_32bit set generator=Visual Studio 14 6 if %PYTHON%==C:\python35 set generator=Visual Studio 14 Win64 9 if %PYTHON%==C:\python36_32bit set generator=Visual Studio 14 12 if %PYTHON%==C:\python36 set generator=Visual Studio 14 Win64 15 if %PYTHON%==C:\python37_32bit set generator=Visual Studio 14 18 if %PYTHON%==C:\python37 set generator=Visual Studio 14 Win64
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/external/Reactive-Extensions/RxCpp/Ix/CPP/ |
D | .gitignore | 12 ## Ignore Visual Studio temporary files, build results, and 13 ## files generated by popular Visual Studio add-ons. 44 # Visual C++ cache files 51 # Visual Studio profiler 106 # Visual Studio version. Backup files are not needed, because we have git ;-)
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/external/catch2/projects/ |
D | Where did the projects go.txt | 2 To generate an XCode or Visual Studio project you'll need CMake, which you can download from https:… 8 …XCode projects, or "Visual Studio 14" for Visual Studio 2015 (replace 14 with the major version nu…
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/external/grpc-grpc/src/csharp/ |
D | README.md | 20 - Windows: .NET Framework 4.5+, Visual Studio 2013, 2015, 2017, Visual Studio Code 21 - Linux: Mono 4+, Visual Studio Code, MonoDevelop 5.9+ 22 - Mac OS X: Mono 4+, Visual Studio Code, Xamarin Studio 5.9+ 29 - Open Visual Studio / MonoDevelop / Xamarin Studio and start a new project/solution (alternatively… 68 - Use Visual Studio 2017 (on Windows) to open the solution `Grpc.sln` or use Visual Studio Code wit… 77 Under Visual Studio, make sure NUnit test adapter is installed (under "Extensions and Updates").
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/external/curl/winbuild/ |
D | BUILD.WINDOWS.txt | 1 Building with Visual C++, prerequisites 5 from sources using the Visual C++ build tool. To build with VC++, you will 7 VC is 6 (part of Visual Studio 6). However using a more recent version is 11 the full Visual Studio or Visual C++ if all you want is to build curl. 44 Building with Visual C++ 47 Open a Visual Studio Command prompt: 50 where version is the Visual Studio version. The developer prompt at default 53 This type of command prompt may not exist in all Visual Studio versions. 60 where version is the Visual Studio version, platform is e.g. x64 62 may not exist in all Visual Studio versions.
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/external/angle/third_party/vulkan-headers/src/ |
D | BUILD.md | 74 - Microsoft [Visual Studio](https://www.visualstudio.com/) 86 - Some IDEs (e.g., [Visual Studio](https://www.visualstudio.com/), 90 ### Windows Build - Microsoft Visual Studio 92 The general approach is to run CMake to generate the Visual Studio project 94 command line or use the Visual Studio IDE to open the generated solution and 109 #### Use `CMake` to Create the Visual Studio Project Files 113 build directory and generate the Visual Studio project files: 150 -- Building for: Visual Studio 14 2015 155 specific generator such as "Visual Studio 14 2015 Win64", so the default 162 generated solution with Visual Studio. [all …]
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/external/vulkan-headers/ |
D | BUILD.md | 74 - Microsoft [Visual Studio](https://www.visualstudio.com/) 86 - Some IDEs (e.g., [Visual Studio](https://www.visualstudio.com/), 90 ### Windows Build - Microsoft Visual Studio 92 The general approach is to run CMake to generate the Visual Studio project 94 command line or use the Visual Studio IDE to open the generated solution and 107 #### Use `CMake` to Create the Visual Studio Project Files 110 create a build directory and generate the Visual Studio project files: 147 -- Building for: Visual Studio 14 2015 152 specific generator such as "Visual Studio 14 2015 Win64", so the default 159 generated solution with Visual Studio. [all …]
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/external/angle/third_party/spirv-tools/src/utils/vscode/ |
D | README.md | 1 # Visual Studio Code extension for SPIR-V disassembly files 3 This directory holds a Visual Studio Code extension adding syntax highlighting for SPIR-V assembly … 7 In order to build and install the Visual Studio Code language server extension, you will need to in…
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/external/jemalloc/msvc/ |
D | ReadMe.txt | 12 2. Install Visual Studio 2015 with Visual C++ 22 6. Now the project can be opened and built in Visual Studio:
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