Searched refs:WEBGL_debug_shader_precision (Results 1 – 7 of 7) sorted by relevance
159 resources.WEBGL_debug_shader_precision = 1; in LLVMFuzzerTestOneInput()
26 getResources()->WEBGL_debug_shader_precision = 1; in DebugShaderPrecisionTest()1075 resources.WEBGL_debug_shader_precision = 1; in TEST()
619 if (getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision && in checkAndSimplifyAST()1086 << ":WEBGL_debug_shader_precision:" << mResources.WEBGL_debug_shader_precision in setResourceString()1148 *isNeeded = getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision; in emulatePrecisionIfNeeded()
161 resources->WEBGL_debug_shader_precision = 0; in InitBuiltInResources()
198 resources.WEBGL_debug_shader_precision == 1), in TParseContext()
383 int WEBGL_debug_shader_precision; member
106 resources.WEBGL_debug_shader_precision = 1; in main()