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Searched refs:WEBGL_debug_shader_precision (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp159 resources.WEBGL_debug_shader_precision = 1; in LLVMFuzzerTestOneInput()
/external/angle/src/tests/compiler_tests/
DDebugShaderPrecision_test.cpp26 getResources()->WEBGL_debug_shader_precision = 1; in DebugShaderPrecisionTest()
1075 resources.WEBGL_debug_shader_precision = 1; in TEST()
/external/angle/src/compiler/translator/
DCompiler.cpp619 if (getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision && in checkAndSimplifyAST()
1086 << ":WEBGL_debug_shader_precision:" << mResources.WEBGL_debug_shader_precision in setResourceString()
1148 *isNeeded = getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision; in emulatePrecisionIfNeeded()
DShaderLang.cpp161 resources->WEBGL_debug_shader_precision = 0; in InitBuiltInResources()
DParseContext.cpp198 resources.WEBGL_debug_shader_precision == 1), in TParseContext()
/external/angle/include/GLSLANG/
DShaderLang.h383 int WEBGL_debug_shader_precision; member
/external/angle/samples/shader_translator/
Dshader_translator.cpp106 resources.WEBGL_debug_shader_precision = 1; in main()