Searched refs:Zoffset (Results 1 – 12 of 12) sorted by relevance
269 verts[0].tex[2] = readAtt->Zoffset; in blitframebuffer_texture()272 verts[1].tex[2] = readAtt->Zoffset; in blitframebuffer_texture()275 verts[2].tex[2] = readAtt->Zoffset; in blitframebuffer_texture()278 verts[3].tex[2] = readAtt->Zoffset; in blitframebuffer_texture()
49 zOffset = att->Zoffset; in update_wrapper()
568 const GLuint slice = fb->Attachment[buffer].Zoffset; in map_attachment()603 const GLuint slice = fb->Attachment[buffer].Zoffset; in unmap_attachment()
461 && att->Zoffset >= texImage->Height) in driver_RenderTexture_is_safe()463 && att->Zoffset >= texImage->Depth)) in driver_RenderTexture_is_safe()559 att->Zoffset = layer; in set_texture_attachment()929 if (att->Zoffset >= texImage->Depth) { in test_attachment_completeness()936 if (att->Zoffset >= texImage->Height) { in test_attachment_completeness()943 if (att->Zoffset >= texImage->Depth) { in test_attachment_completeness()950 if (att->Zoffset >= texImage->Depth) { in test_attachment_completeness()3429 dst_att->Zoffset = src_att->Zoffset; in reuse_framebuffer_texture_attachment()3781 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) { in _mesa_framebuffer_texture()3795 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) { in _mesa_framebuffer_texture()[all …]
976 att->Zoffset, att->Complete); in _mesa_print_framebuffer()
3488 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D member
487 assert(att->Zoffset == 0); in intel_render_texture()490 layer = att->Zoffset; in intel_render_texture()
604 assert(att->Zoffset == 0); in intel_render_texture()607 layer = att->Zoffset; in intel_render_texture()
198 blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace; in st_BlitFramebuffer()
590 strb->rtt_slice = att->Zoffset; in st_render_texture()
809 att->Zoffset; in radeon_render_texture()