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Searched refs:_RenderToTexture (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_tex_validate.c51 (tObj->_RenderToTexture && in intel_update_max_level()
/external/mesa3d/src/mesa/main/
Dmtypes.h985 GLboolean _RenderToTexture; /**< Any rendering to this texture? */ member
Dfbobject.c3822 texObj->_RenderToTexture = GL_TRUE; in _mesa_framebuffer_texture()
Dteximage.c2727 if (texObj->_RenderToTexture) { in _mesa_update_fbo_texture()