Searched refs:_mesa_ActiveTexture (Results 1 – 5 of 5) sorted by relevance
99 _mesa_ActiveTexture( GLenum target );
768 _mesa_ActiveTexture(GL_TEXTURE0 + i); in pop_enable_group()784 _mesa_ActiveTexture(GL_TEXTURE0 + i); in pop_enable_group()792 _mesa_ActiveTexture(GL_TEXTURE0 + curTexUnitSave); in pop_enable_group()811 _mesa_ActiveTexture(GL_TEXTURE0_ARB + u); in pop_texture_group()952 _mesa_ActiveTexture(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); in pop_texture_group()
1393 _mesa_ActiveTexture(GL_TEXTURE0 + index); in _mesa_set_enablei()1395 _mesa_ActiveTexture(GL_TEXTURE0 + curTexUnitSave); in _mesa_set_enablei()1464 _mesa_ActiveTexture(GL_TEXTURE0 + index); in _mesa_IsEnabledi()1466 _mesa_ActiveTexture(GL_TEXTURE0 + curTexUnitSave); in _mesa_IsEnabledi()
342 _mesa_ActiveTexture(GLenum texture) in _mesa_ActiveTexture() function
661 _mesa_ActiveTexture(GL_TEXTURE0 + u); in _mesa_meta_begin()684 _mesa_ActiveTexture(GL_TEXTURE0); in _mesa_meta_begin()1101 _mesa_ActiveTexture(GL_TEXTURE0 + save->ActiveUnit); in _mesa_meta_end()