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Searched refs:_mesa_ActiveTexture (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Dtexstate.h99 _mesa_ActiveTexture( GLenum target );
Dattrib.c768 _mesa_ActiveTexture(GL_TEXTURE0 + i); in pop_enable_group()
784 _mesa_ActiveTexture(GL_TEXTURE0 + i); in pop_enable_group()
792 _mesa_ActiveTexture(GL_TEXTURE0 + curTexUnitSave); in pop_enable_group()
811 _mesa_ActiveTexture(GL_TEXTURE0_ARB + u); in pop_texture_group()
952 _mesa_ActiveTexture(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); in pop_texture_group()
Denable.c1393 _mesa_ActiveTexture(GL_TEXTURE0 + index); in _mesa_set_enablei()
1395 _mesa_ActiveTexture(GL_TEXTURE0 + curTexUnitSave); in _mesa_set_enablei()
1464 _mesa_ActiveTexture(GL_TEXTURE0 + index); in _mesa_IsEnabledi()
1466 _mesa_ActiveTexture(GL_TEXTURE0 + curTexUnitSave); in _mesa_IsEnabledi()
Dtexstate.c342 _mesa_ActiveTexture(GLenum texture) in _mesa_ActiveTexture() function
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c661 _mesa_ActiveTexture(GL_TEXTURE0 + u); in _mesa_meta_begin()
684 _mesa_ActiveTexture(GL_TEXTURE0); in _mesa_meta_begin()
1101 _mesa_ActiveTexture(GL_TEXTURE0 + save->ActiveUnit); in _mesa_meta_end()