Searched refs:_uints (Results 1 – 1 of 1) sorted by relevance
359 this._uints = []; property in CanvasKit.OneUIntArrayHelper365 return this._uints.length;379 this._uints.push(u);387 if (idx < 0 || idx >= this._uints.length) {388 SkDebug('Cannot set index ' + idx + ', it is out of range', this._uints.length);399 this._uints[idx] = u;411 this._ptr = copy1dArray(this._uints, CanvasKit.HEAPU32);