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Searched refs:_vs (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_vs.c63 llvmpipe_bind_vs_state(struct pipe_context *pipe, void *_vs) in llvmpipe_bind_vs_state() argument
66 struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs; in llvmpipe_bind_vs_state()
80 llvmpipe_delete_vs_state(struct pipe_context *pipe, void *_vs) in llvmpipe_delete_vs_state() argument
83 struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs; in llvmpipe_delete_vs_state()
/external/mesa3d/src/gallium/auxiliary/driver_rbug/
Drbug_context.c470 void *_vs) in rbug_bind_vs_state() argument
478 vs = rbug_shader_unwrap(_vs); in rbug_bind_vs_state()
479 rb_pipe->curr.shader[PIPE_SHADER_VERTEX] = rbug_shader(_vs); in rbug_bind_vs_state()
488 void *_vs) in rbug_delete_vs_state() argument
491 struct rbug_shader *rb_shader = rbug_shader(_vs); in rbug_delete_vs_state()