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Searched refs:activeQuery (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp232 mState.activeQuery[i] = nullptr; in ~Context()
814 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED]; in getActiveQuery()
817 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE]; in getActiveQuery()
820 queryObject = mState.activeQuery[QUERY_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN]; in getActiveQuery()
1346 if(mState.activeQuery[i]) in beginQuery()
1348 switch(mState.activeQuery[i]->getType()) in beginQuery()
1402 mState.activeQuery[qType] = queryObject; in beginQuery()
1420 Query *queryObject = mState.activeQuery[qType]; in endQuery()
1429 mState.activeQuery[qType] = nullptr; in endQuery()
DContext.h426 gl::BindingPointer<Query> activeQuery[QUERY_TYPE_COUNT]; member
/external/angle/src/libANGLE/
DFrameCapture.cpp1362 const gl::Query *activeQuery = activeQueryIter.get(); in IsQueryActive() local
1363 if (activeQuery && activeQuery->id() == queryID) in IsQueryActive()