Searched refs:addLayerOnTop (Results 1 – 8 of 8) sorted by relevance
86 (void)looperBuilder.addLayerOnTop(layerInfo); in test_backToFront()91 SkPaint* layerPaint = looperBuilder.addLayerOnTop(layerInfo); in test_backToFront()127 SkPaint* layerPaint = looperBuilder.addLayerOnTop(layerInfo); in test_mixed()
50 SkPaint* paint = looperBuilder.addLayerOnTop(info); in onDraw()59 looperBuilder.addLayerOnTop(info); in onDraw()
89 (void)looperBuilder.addLayerOnTop(layerInfo); in test_backToFront()94 SkPaint* layerPaint = looperBuilder.addLayerOnTop(layerInfo); in test_backToFront()133 SkPaint* layerPaint = looperBuilder.addLayerOnTop(layerInfo); in test_mixed()
56 SkPaint* paint = looperBuilder.addLayerOnTop(info); in onDraw()67 looperBuilder.addLayerOnTop(info); in onDraw()
135 SkPaint* addLayerOnTop(const LayerInfo&);
137 SkPaint* addLayerOnTop(const LayerInfo&);
226 buffer.readPaint(builder.addLayerOnTop(info), nullptr); in CreateProc()270 SkPaint* SkLayerDrawLooper::Builder::addLayerOnTop(const LayerInfo& info) { in addLayerOnTop() function in SkLayerDrawLooper::Builder
273 buffer.readPaint(builder.addLayerOnTop(info), nullptr); in CreateProc()317 SkPaint* SkLayerDrawLooper::Builder::addLayerOnTop(const LayerInfo& info) { in addLayerOnTop() function in SkLayerDrawLooper::Builder