Searched refs:alignedRequiredSpace (Results 1 – 1 of 1) sorted by relevance
212 auto alignedRequiredSpace = rx::CheckedRoundUp(requiredSpace, 16u); in reserveVertexSpace() local213 alignedRequiredSpace += mReservedSpace; in reserveVertexSpace()216 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), alignedRequiredSpace.IsValid()); in reserveVertexSpace()218 ANGLE_TRY(reserveSpace(context, alignedRequiredSpace.ValueOrDie())); in reserveVertexSpace()