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Searched refs:alwaysClearStencil (Results 1 – 5 of 5) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLGpuCommandBuffer.cpp20 if (sb && (sb->isDirty() || fRenderTarget->alwaysClearStencil())) { in begin()
DGrGLRenderTarget.h23 bool alwaysClearStencil() const override { return 0 == fRTFBOID; } in alwaysClearStencil() function
/external/skia/src/gpu/
DGrRenderTarget.h32 virtual bool alwaysClearStencil() const { return false; } in alwaysClearStencil() function
/external/skia/src/gpu/gl/
DGrGLRenderTarget.h22 bool alwaysClearStencil() const override { return 0 == fRTFBOID; } in alwaysClearStencil() function
/external/skqp/include/gpu/
DGrRenderTarget.h29 virtual bool alwaysClearStencil() const { return false; } in alwaysClearStencil() function