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Searched refs:angleFormat (Results 1 – 21 of 21) sorted by relevance

/external/angle/src/libANGLE/renderer/
Dload_functions_table_autogen.cpp3131 LoadFunctionMap GetLoadFunctionsMap(GLenum internalFormat, FormatID angleFormat) in GetLoadFunctionsMap() argument
3138 switch (angleFormat) in GetLoadFunctionsMap()
3149 switch (angleFormat) in GetLoadFunctionsMap()
3161 switch (angleFormat) in GetLoadFunctionsMap()
3171 switch (angleFormat) in GetLoadFunctionsMap()
3181 switch (angleFormat) in GetLoadFunctionsMap()
3196 switch (angleFormat) in GetLoadFunctionsMap()
3213 switch (angleFormat) in GetLoadFunctionsMap()
3226 switch (angleFormat) in GetLoadFunctionsMap()
3239 switch (angleFormat) in GetLoadFunctionsMap()
[all …]
Dload_functions_table.h17 rx::LoadFunctionMap GetLoadFunctionsMap(GLenum internalFormat, FormatID angleFormat);
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_format_utils.cpp227 const angle::Format &angleFormat = angle::Format::Get(formatID); in initialize() local
229 format.initialize(renderer, angleFormat); in initialize()
248 if (angleFormat.isBlock) in initialize()
354 const angle::Format &angleFormat = format.intendedFormat(); in MapSwizzleState() local
358 if (angleFormat.isLUMA()) in MapSwizzleState()
361 if (angleFormat.luminanceBits > 0) in MapSwizzleState()
364 swizzleA = (angleFormat.alphaBits > 0 ? GL_GREEN : GL_ONE); in MapSwizzleState()
378 if (angleFormat.hasDepthOrStencilBits()) in MapSwizzleState()
380 bool hasRed = angleFormat.depthBits > 0; in MapSwizzleState()
394 if (!angleFormat.isBlock) in MapSwizzleState()
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Dvk_format_utils.h93 void initialize(RendererVk *renderer, const angle::Format &angleFormat);
Dvk_helpers.cpp2458 const angle::Format &angleFormat = mFormat->intendedFormat(); in clear() local
2459 bool isDepthStencil = angleFormat.depthBits > 0 || angleFormat.stencilBits > 0; in clear()
3489 const angle::Format &angleFormat = GetFormatFromFormatType(format, type); in GetReadPixelsParams() local
3491 *paramsOut = PackPixelsParams(clippedArea, angleFormat, outputPitch, packState.reverseRowOrder, in GetReadPixelsParams()
3505 const angle::Format &angleFormat = GetFormatFromFormatType(format, type); in readPixelsForGetImage() local
3508 if (angleFormat.redBits > 0 || angleFormat.blueBits > 0 || angleFormat.greenBits > 0 || in readPixelsForGetImage()
3509 angleFormat.alphaBits > 0) in readPixelsForGetImage()
3515 if (angleFormat.depthBits > 0) in readPixelsForGetImage()
3519 if (angleFormat.stencilBits > 0) in readPixelsForGetImage()
3521 ASSERT(angleFormat.depthBits == 0); in readPixelsForGetImage()
DVertexArrayVk.cpp32 const angle::Format &angleFormat, in BindingIsAligned() argument
37 GLuint mask = angleFormat.componentAlignmentMask; in BindingIsAligned()
47 unsigned int formatSize = angleFormat.pixelBytes; in BindingIsAligned()
Dvk_cache_utils.cpp732 const angle::Format &angleFormat = format.intendedFormat(); in initializePipeline() local
736 GetVertexAttributeComponentType(angleFormat.isPureInt(), angleFormat.vertexAttribType); in initializePipeline()
DTextureVk.cpp1084 const angle::Format &angleFormat = mImage->getFormat().actualImageFormat(); in generateMipmapsWithCPU() local
1085 GLuint sourceRowPitch = baseLevelExtents.width * angleFormat.pixelBytes; in generateMipmapsWithCPU()
1097 contextVk, angleFormat, layer, mState.getEffectiveBaseLevel() + 1, in generateMipmapsWithCPU()
Dvk_format_table_autogen.cpp25 void Format::initialize(RendererVk *renderer, const angle::Format &angleFormat) in initialize() argument
27 switch (angleFormat.id) in initialize()
/external/angle/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp31 const angle::Format **angleFormat, in GetD3D11TextureInfo() argument
66 if (angleFormat) in GetD3D11TextureInfo()
68 *angleFormat = &d3d11_angle::GetFormat(textureDesc.Format); in GetD3D11TextureInfo()
105 const angle::Format **angleFormat, in GetD3D9TextureInfo() argument
134 if (angleFormat) in GetD3D9TextureInfo()
138 *angleFormat = &d3dFormatInfo.info(); in GetD3D9TextureInfo()
184 const angle::Format **angleFormat, in GetD3DTextureInfo() argument
195 return GetD3D11TextureInfo(buftype, texture11, width, height, angleFormat, object, in GetD3DTextureInfo()
200 return GetD3D9TextureInfo(buftype, texture9, width, height, angleFormat, object, in GetD3DTextureInfo()
221 return GetD3D11TextureInfo(buftype, texture11, width, height, angleFormat, object, device); in GetD3DTextureInfo()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DExternalImageSiblingImpl11.cpp30 const angle::Format *angleFormat = nullptr; in initialize() local
32 &mWidth, &mHeight, &mSamples, &mFormat, &angleFormat)); in initialize()
37 mTexture.set(texture, d3d11::Format::Get(angleFormat->glInternalFormat, in initialize()
DFramebuffer11.cpp264 const angle::Format &angleFormat = GetFormatFromFormatType(format, type); in readPixelsImpl() local
265 PackPixelsParams packParams(area, angleFormat, static_cast<GLuint>(outputPitch), in readPixelsImpl()
384 const angle::Format &angleFormat = d3d11::Format::Get(sizedFormat, caps).format(); in getImplementationColorReadFormat() local
385 return gl::GetSizedInternalFormatInfo(angleFormat.fboImplementationInternalFormat); in getImplementationColorReadFormat()
DRenderer11.cpp1389 const angle::Format **angleFormat) const in getD3DTextureInfo()
1493 if (angleFormat) in getD3DTextureInfo()
1495 *angleFormat = textureAngleFormat; in getD3DTextureInfo()
3373 const angle::Format &angleFormat = GetFormatFromFormatType(format, type); in readFromAttachment() local
3376 PackPixelsParams packParams(safeArea, angleFormat, outputPitch, reverseRowOrder, packBuffer, 0); in readFromAttachment()
DRenderer11.h149 const angle::Format **angleFormat) const override;
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DFramebuffer9.cpp394 const angle::Format &angleFormat = angle::Format::Get(d3dFormatInfo.formatID); in getImplementationColorReadFormat() local
395 return gl::GetSizedInternalFormatInfo(angleFormat.fboImplementationInternalFormat); in getImplementationColorReadFormat()
DRenderer9.h104 const angle::Format **angleFormat) const override;
DRenderer9.cpp729 const angle::Format **angleFormat) const in getD3DTextureInfo()
792 if (angleFormat) in getD3DTextureInfo()
795 *angleFormat = &d3dFormatInfo.info(); in getD3DTextureInfo()
/external/angle/src/libANGLE/renderer/metal/
DTextureMtl.mm706 const angle::Format &angleFormat = mFormat.actualAngleFormat();
708 ANGLE_MTL_TRY(contextMtl, angleFormat.mipGenerationFunction);
718 size_t prevLevelRowPitch = angleFormat.pixelBytes * prevLevelWidth;
734 size_t dstRowPitch = angleFormat.pixelBytes * dstWidth;
744 angleFormat.mipGenerationFunction(prevLevelWidth, prevLevelHeight, 1,
749 ANGLE_TRY(UploadTextureContents(context, mNativeTexture, angleFormat,
DVertexArrayMtl.mm286 const angle::Format &angleFormat = mCurrentArrayBufferFormats[v]->actualAngleFormat();
303 ASSERT((bufferOffset % angleFormat.pixelBytes) == 0);
DFrameBufferMtl.mm184 const angle::Format &angleFormat = GetFormatFromFormatType(format, type);
186 PackPixelsParams params(flippedArea, angleFormat, outputPitch, packState.reverseRowOrder,
/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.h189 const angle::Format **angleFormat) const = 0;