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Searched refs:anim (Results 1 – 25 of 48) sorted by relevance

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/external/skqp/modules/skottie/src/
DSkottieTool.cpp41 bool handleFrame(const sk_sp<skottie::Animation>& anim, size_t idx) const { in handleFrame() argument
51 return this->saveFrame(anim, &stream); in handleFrame()
57 virtual bool saveFrame(const sk_sp<skottie::Animation>& anim, SkFILEWStream*) const = 0;
73 bool saveFrame(const sk_sp<skottie::Animation>& anim, SkFILEWStream* stream) const override { in saveFrame() argument
79 canvas->concat(SkMatrix::MakeRectToRect(SkRect::MakeSize(anim->size()), in saveFrame()
84 anim->render(canvas); in saveFrame()
105 bool saveFrame(const sk_sp<skottie::Animation>& anim, SkFILEWStream* stream) const override { in saveFrame() argument
109 canvas->concat(SkMatrix::MakeRectToRect(SkRect::MakeSize(anim->size()), in saveFrame()
112 anim->render(canvas); in saveFrame()
189 auto anim = skottie::Animation::Builder() in main() local
[all …]
/external/replicaisland/src/com/replica/replicaisland/
DAnimationPlayerActivity.java56 …rridePendingTransition.invoke(AnimationPlayerActivity.this, R.anim.activity_fade_in, R.anim.activi… in handleMessage()
82 canvasImage.setImageResource(R.anim.kyle_fall); in onCreate()
116 Animation foregroundAnim = AnimationUtils.loadAnimation(this, R.anim.horizontal_layer2_slide); in onCreate()
117 Animation backgroundAnim = AnimationUtils.loadAnimation(this, R.anim.horizontal_layer1_slide); in onCreate()
133 Animation backgroundAnim = AnimationUtils.loadAnimation(this, R.anim.rokudou_slide_bg); in onCreate()
134 Animation sphereAnim = AnimationUtils.loadAnimation(this, R.anim.rokudou_slide_sphere); in onCreate()
135 Animation cliffsAnim = AnimationUtils.loadAnimation(this, R.anim.rokudou_slide_cliffs); in onCreate()
136 Animation rokudouAnim = AnimationUtils.loadAnimation(this, R.anim.rokudou_slide_rokudou); in onCreate()
137 Animation gameOverAnim = AnimationUtils.loadAnimation(this, R.anim.rokudou_game_over); in onCreate()
DDiaryActivity.java39 …tants.mOverridePendingTransition.invoke(DiaryActivity.this, R.anim.activity_fade_in, R.anim.activi…
57 image.startAnimation(AnimationUtils.loadAnimation(this, R.anim.fade)); in onCreate()
67 okArrow.setBackgroundResource(R.anim.ui_button); in onCreate()
68 AnimationDrawable anim = (AnimationDrawable) okArrow.getBackground(); in onCreate() local
69 anim.start(); in onCreate()
DMainMenuActivity.java134 mButtonFlickerAnimation = AnimationUtils.loadAnimation(this, R.anim.button_flicker); in onCreate()
135 mFadeOutAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_out); in onCreate()
136 mAlternateFadeOutAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_out); in onCreate()
137 mFadeInAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_in); in onCreate()
308 … mStartButton.startAnimation(AnimationUtils.loadAnimation(this, R.anim.button_slide)); in onResume()
311 Animation anim = AnimationUtils.loadAnimation(this, R.anim.button_slide); in onResume() local
312 anim.setStartOffset(500L); in onResume()
313 mExtrasButton.startAnimation(anim); in onResume()
317 Animation anim = AnimationUtils.loadAnimation(this, R.anim.button_slide); in onResume() local
318 anim.setStartOffset(1000L); in onResume()
[all …]
DDifficultyMenuActivity.java102 mButtonFlickerAnimation = AnimationUtils.loadAnimation(this, R.anim.button_flicker); in onCreate()
103 mFadeOutAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_out); in onCreate()
104 mAlternateFadeOutAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_out); in onCreate()
118 …erridePendingTransition.invoke(DifficultyMenuActivity.this, R.anim.activity_fade_in, R.anim.activi… in onKeyDown()
151 …erridePendingTransition.invoke(DifficultyMenuActivity.this, R.anim.activity_fade_in, R.anim.activi… in onAnimationEnd()
DExtrasMenuActivity.java105 mButtonFlickerAnimation = AnimationUtils.loadAnimation(this, R.anim.button_flicker); in onCreate()
106 mFadeOutAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_out); in onCreate()
107 mAlternateFadeOutAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_out); in onCreate()
116 mLockedAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_in_out); in onCreate()
139 ….mOverridePendingTransition.invoke(ExtrasMenuActivity.this, R.anim.activity_fade_in, R.anim.activi… in onKeyDown()
214 ….mOverridePendingTransition.invoke(ExtrasMenuActivity.this, R.anim.activity_fade_in, R.anim.activi… in onAnimationEnd()
DAndouKun.java120 mWaitFadeAnimation = AnimationUtils.loadAnimation(this, R.anim.wait_message_fade); in onCreate()
567 …IConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activi… in onGameFlowEvent()
607 …IConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activi… in onGameFlowEvent()
626 …IConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activi… in onGameFlowEvent()
658 …IConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activi… in onGameFlowEvent()
752 …IConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activi… in onCreateDialog()
/external/robolectric-shadows/robolectric/src/test/java/org/robolectric/shadows/
DShadowAnimationUtilsTest.java20 …assertThat(AnimationUtils.loadAnimation(Robolectric.setupActivity(Activity.class), R.anim.fade_in)… in loadAnimation_shouldCreateAnimation()
30 …inal LayoutAnimationController anim = AnimationUtils.loadLayoutAnimation(Robolectric.setupActivity… in getLoadedFromResourceId_forAnimationController_shouldReturnAnimationResourceId() local
31 assertThat(Shadows.shadowOf(anim).getLoadedFromResourceId()).isEqualTo(R.anim.fade_in); in getLoadedFromResourceId_forAnimationController_shouldReturnAnimationResourceId()
/external/perfetto/infra/perfetto.dev/src/assets/
Dstyle.scss21 --anim-ease: cubic-bezier(0.4, 0.0, 0.2, 1);
26 --anim-enabled: 0;
28 --anim-time: calc(0.15s * var(--anim-enabled));
93 transition: max-height var(--anim-ease) var(--anim-time);
296 transition: filter ease var(--anim-time);
384 transition: background-color ease var(--anim-time);
402anim-ease) var(--anim-time), background-color var(--anim-ease) var(--anim-time), transform var(--a…
469 transition: background-color var(--anim-ease) var(--anim-time),
470 visibility linear var(--anim-time);
519 transition: transform var(--anim-ease) var(--anim-time);
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/external/subsampling-scale-image-view/library/src/main/java/com/davemorrissey/labs/subscaleview/
DSubsamplingScaleImageView.java246 private Anim anim; field in SubsamplingScaleImageView
499 anim = null; in reset()
615 this.anim = null; in onSizeChanged()
656 if (anim != null && !anim.interruptible) { in onTouchEvent()
660 if (anim != null && anim.listener != null) { in onTouchEvent()
662 anim.listener.onInterruptedByUser(); in onTouchEvent()
667 anim = null; in onTouchEvent()
705 anim = null; in onTouchEventInternal()
993 if (anim != null && anim.vFocusStart != null) { in onDraw()
999 long scaleElapsed = System.currentTimeMillis() - anim.time; in onDraw()
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/external/skia/modules/skottie/src/
DSkottieTool.cpp277 auto anim = skottie::Animation::Builder() in main() local
281 if (!anim) { in main()
286 const auto scale_matrix = SkMatrix::MakeRectToRect(SkRect::MakeSize(anim->size()), in main()
293 native_fps = anim->fps(), in main()
294 frame0 = anim->duration() * t0 * native_fps, in main()
295 duration = anim->duration() * (t1 - t0); in main()
335 auto anim = skottie::Animation::Builder() in main() local
340 thread_local static auto* anim = in main() local
348 if (sink && anim) { in main()
349 anim->seekFrame(frame0 + i * fps_scale); in main()
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/external/skqp/gm/
Dstringart.cpp110 for (auto anim : fAnims) {
111 SkSafeUnref(anim);
146 for (auto anim : fAnims) {
147 anim->seek(time);
D3dgm.cpp77 skottie::Animation* anim) { in draw_skia() argument
78 auto proc = [canvas, vp, anim](SkColor c, const SkMatrix44& m4) { in draw_skia()
84 anim->render(canvas, &r); in draw_skia()
/external/skia/gm/
Dstringart.cpp116 for (auto anim : fAnims) {
117 SkSafeUnref(anim);
152 for (auto anim : fAnims) {
153 anim->seek(time);
/external/perfetto/docs/data-sources/
Datrace.md74 261190068051612 | android.anim | 1317 | dequeueBuffer | 623021
75 261190068636404 | android.anim | 1317 | importBuffer | 30312
76 261190068687289 | android.anim | 1317 | lockAsync | 2269428
77 261190068693852 | android.anim | 1317 | LockBuffer | 2255313
78 261190068696300 | android.anim | 1317 | MapBuffer | 36302
79 261190068734529 | android.anim | 1317 | CleanBuffer | 2211198
Dsyscalls.md38 856325324419574 | 1250 | android.anim.lf | sys_recvfrom
39 856325324428168 | 27344 | android.anim.lf | sys_ioctl
/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/
DShadowAnimationUtils.java25 Animation anim = new TranslateAnimation(0, 0, 30, 0); in loadLayoutAnimation() local
26 LayoutAnimationController layoutAnim = new LayoutAnimationController(anim); in loadLayoutAnimation()
/external/skia/modules/sksg/src/
DSkSGScene.cpp48 for (const auto& anim : fAnimators) { in animate() local
49 anim->tick(t); in animate()
/external/skia/modules/canvaskit/
Dskottie.js45 var anim = CanvasKit._MakeManagedAnimation(json, assetKeys.length, namesPtr,
53 return anim;
/external/markdown/MarkdownTest/Tests_2004/
DYuri-Attributes.text14 anim id est laborum.
19 mollit anim id est laborum.
DYuri-Footnotes.text7 mollit anim id est laborum.
32 mollit anim id est laborum.
/external/skia/tools/
Dskottie2movie.cpp32 static void produce_frame(SkSurface* surf, skottie::Animation* anim, double frame) { in produce_frame() argument
33 anim->seekFrame(frame); in produce_frame()
35 anim->render(surf->getCanvas()); in produce_frame()
/external/skqp/modules/sksg/src/
DSkSGScene.cpp65 for (const auto& anim : fAnimators) { in animate() local
66 anim->tick(t); in animate()
/external/icu/icu4c/source/data/rbnf/
Dfil.txt22 "6: anim na;",
40 "6: anim;",
/external/sl4a/ScriptingLayerForAndroid/src/org/connectbot/
DConsoleActivity.java314 slide_left_in = AnimationUtils.loadAnimation(this, R.anim.slide_left_in); in onCreate()
315 slide_left_out = AnimationUtils.loadAnimation(this, R.anim.slide_left_out); in onCreate()
316 slide_right_in = AnimationUtils.loadAnimation(this, R.anim.slide_right_in); in onCreate()
317 slide_right_out = AnimationUtils.loadAnimation(this, R.anim.slide_right_out); in onCreate()
319 fade_out_delayed = AnimationUtils.loadAnimation(this, R.anim.fade_out_delayed); in onCreate()
320 fade_stay_hidden = AnimationUtils.loadAnimation(this, R.anim.fade_stay_hidden); in onCreate()
323 keyboard_fade_in = AnimationUtils.loadAnimation(this, R.anim.keyboard_fade_in); in onCreate()
324 keyboard_fade_out = AnimationUtils.loadAnimation(this, R.anim.keyboard_fade_out); in onCreate()

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