/external/skqp/modules/skottie/src/ |
D | SkottieTool.cpp | 41 bool handleFrame(const sk_sp<skottie::Animation>& anim, size_t idx) const { in handleFrame() argument 51 return this->saveFrame(anim, &stream); in handleFrame() 57 virtual bool saveFrame(const sk_sp<skottie::Animation>& anim, SkFILEWStream*) const = 0; 73 bool saveFrame(const sk_sp<skottie::Animation>& anim, SkFILEWStream* stream) const override { in saveFrame() argument 79 canvas->concat(SkMatrix::MakeRectToRect(SkRect::MakeSize(anim->size()), in saveFrame() 84 anim->render(canvas); in saveFrame() 105 bool saveFrame(const sk_sp<skottie::Animation>& anim, SkFILEWStream* stream) const override { in saveFrame() argument 109 canvas->concat(SkMatrix::MakeRectToRect(SkRect::MakeSize(anim->size()), in saveFrame() 112 anim->render(canvas); in saveFrame() 189 auto anim = skottie::Animation::Builder() in main() local [all …]
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/external/replicaisland/src/com/replica/replicaisland/ |
D | AnimationPlayerActivity.java | 56 …rridePendingTransition.invoke(AnimationPlayerActivity.this, R.anim.activity_fade_in, R.anim.activi… in handleMessage() 82 canvasImage.setImageResource(R.anim.kyle_fall); in onCreate() 116 Animation foregroundAnim = AnimationUtils.loadAnimation(this, R.anim.horizontal_layer2_slide); in onCreate() 117 Animation backgroundAnim = AnimationUtils.loadAnimation(this, R.anim.horizontal_layer1_slide); in onCreate() 133 Animation backgroundAnim = AnimationUtils.loadAnimation(this, R.anim.rokudou_slide_bg); in onCreate() 134 Animation sphereAnim = AnimationUtils.loadAnimation(this, R.anim.rokudou_slide_sphere); in onCreate() 135 Animation cliffsAnim = AnimationUtils.loadAnimation(this, R.anim.rokudou_slide_cliffs); in onCreate() 136 Animation rokudouAnim = AnimationUtils.loadAnimation(this, R.anim.rokudou_slide_rokudou); in onCreate() 137 Animation gameOverAnim = AnimationUtils.loadAnimation(this, R.anim.rokudou_game_over); in onCreate()
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D | DiaryActivity.java | 39 …tants.mOverridePendingTransition.invoke(DiaryActivity.this, R.anim.activity_fade_in, R.anim.activi… 57 image.startAnimation(AnimationUtils.loadAnimation(this, R.anim.fade)); in onCreate() 67 okArrow.setBackgroundResource(R.anim.ui_button); in onCreate() 68 AnimationDrawable anim = (AnimationDrawable) okArrow.getBackground(); in onCreate() local 69 anim.start(); in onCreate()
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D | MainMenuActivity.java | 134 mButtonFlickerAnimation = AnimationUtils.loadAnimation(this, R.anim.button_flicker); in onCreate() 135 mFadeOutAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_out); in onCreate() 136 mAlternateFadeOutAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_out); in onCreate() 137 mFadeInAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_in); in onCreate() 308 … mStartButton.startAnimation(AnimationUtils.loadAnimation(this, R.anim.button_slide)); in onResume() 311 Animation anim = AnimationUtils.loadAnimation(this, R.anim.button_slide); in onResume() local 312 anim.setStartOffset(500L); in onResume() 313 mExtrasButton.startAnimation(anim); in onResume() 317 Animation anim = AnimationUtils.loadAnimation(this, R.anim.button_slide); in onResume() local 318 anim.setStartOffset(1000L); in onResume() [all …]
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D | DifficultyMenuActivity.java | 102 mButtonFlickerAnimation = AnimationUtils.loadAnimation(this, R.anim.button_flicker); in onCreate() 103 mFadeOutAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_out); in onCreate() 104 mAlternateFadeOutAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_out); in onCreate() 118 …erridePendingTransition.invoke(DifficultyMenuActivity.this, R.anim.activity_fade_in, R.anim.activi… in onKeyDown() 151 …erridePendingTransition.invoke(DifficultyMenuActivity.this, R.anim.activity_fade_in, R.anim.activi… in onAnimationEnd()
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D | ExtrasMenuActivity.java | 105 mButtonFlickerAnimation = AnimationUtils.loadAnimation(this, R.anim.button_flicker); in onCreate() 106 mFadeOutAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_out); in onCreate() 107 mAlternateFadeOutAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_out); in onCreate() 116 mLockedAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_in_out); in onCreate() 139 ….mOverridePendingTransition.invoke(ExtrasMenuActivity.this, R.anim.activity_fade_in, R.anim.activi… in onKeyDown() 214 ….mOverridePendingTransition.invoke(ExtrasMenuActivity.this, R.anim.activity_fade_in, R.anim.activi… in onAnimationEnd()
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D | AndouKun.java | 120 mWaitFadeAnimation = AnimationUtils.loadAnimation(this, R.anim.wait_message_fade); in onCreate() 567 …IConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activi… in onGameFlowEvent() 607 …IConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activi… in onGameFlowEvent() 626 …IConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activi… in onGameFlowEvent() 658 …IConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activi… in onGameFlowEvent() 752 …IConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activi… in onCreateDialog()
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/external/robolectric-shadows/robolectric/src/test/java/org/robolectric/shadows/ |
D | ShadowAnimationUtilsTest.java | 20 …assertThat(AnimationUtils.loadAnimation(Robolectric.setupActivity(Activity.class), R.anim.fade_in)… in loadAnimation_shouldCreateAnimation() 30 …inal LayoutAnimationController anim = AnimationUtils.loadLayoutAnimation(Robolectric.setupActivity… in getLoadedFromResourceId_forAnimationController_shouldReturnAnimationResourceId() local 31 assertThat(Shadows.shadowOf(anim).getLoadedFromResourceId()).isEqualTo(R.anim.fade_in); in getLoadedFromResourceId_forAnimationController_shouldReturnAnimationResourceId()
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/external/perfetto/infra/perfetto.dev/src/assets/ |
D | style.scss | 21 --anim-ease: cubic-bezier(0.4, 0.0, 0.2, 1); 26 --anim-enabled: 0; 28 --anim-time: calc(0.15s * var(--anim-enabled)); 93 transition: max-height var(--anim-ease) var(--anim-time); 296 transition: filter ease var(--anim-time); 384 transition: background-color ease var(--anim-time); 402 …anim-ease) var(--anim-time), background-color var(--anim-ease) var(--anim-time), transform var(--a… 469 transition: background-color var(--anim-ease) var(--anim-time), 470 visibility linear var(--anim-time); 519 transition: transform var(--anim-ease) var(--anim-time); [all …]
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/external/subsampling-scale-image-view/library/src/main/java/com/davemorrissey/labs/subscaleview/ |
D | SubsamplingScaleImageView.java | 246 private Anim anim; field in SubsamplingScaleImageView 499 anim = null; in reset() 615 this.anim = null; in onSizeChanged() 656 if (anim != null && !anim.interruptible) { in onTouchEvent() 660 if (anim != null && anim.listener != null) { in onTouchEvent() 662 anim.listener.onInterruptedByUser(); in onTouchEvent() 667 anim = null; in onTouchEvent() 705 anim = null; in onTouchEventInternal() 993 if (anim != null && anim.vFocusStart != null) { in onDraw() 999 long scaleElapsed = System.currentTimeMillis() - anim.time; in onDraw() [all …]
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/external/skia/modules/skottie/src/ |
D | SkottieTool.cpp | 277 auto anim = skottie::Animation::Builder() in main() local 281 if (!anim) { in main() 286 const auto scale_matrix = SkMatrix::MakeRectToRect(SkRect::MakeSize(anim->size()), in main() 293 native_fps = anim->fps(), in main() 294 frame0 = anim->duration() * t0 * native_fps, in main() 295 duration = anim->duration() * (t1 - t0); in main() 335 auto anim = skottie::Animation::Builder() in main() local 340 thread_local static auto* anim = in main() local 348 if (sink && anim) { in main() 349 anim->seekFrame(frame0 + i * fps_scale); in main() [all …]
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/external/skqp/gm/ |
D | stringart.cpp | 110 for (auto anim : fAnims) { 111 SkSafeUnref(anim); 146 for (auto anim : fAnims) { 147 anim->seek(time);
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D | 3dgm.cpp | 77 skottie::Animation* anim) { in draw_skia() argument 78 auto proc = [canvas, vp, anim](SkColor c, const SkMatrix44& m4) { in draw_skia() 84 anim->render(canvas, &r); in draw_skia()
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/external/skia/gm/ |
D | stringart.cpp | 116 for (auto anim : fAnims) { 117 SkSafeUnref(anim); 152 for (auto anim : fAnims) { 153 anim->seek(time);
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/external/perfetto/docs/data-sources/ |
D | atrace.md | 74 261190068051612 | android.anim | 1317 | dequeueBuffer | 623021 75 261190068636404 | android.anim | 1317 | importBuffer | 30312 76 261190068687289 | android.anim | 1317 | lockAsync | 2269428 77 261190068693852 | android.anim | 1317 | LockBuffer | 2255313 78 261190068696300 | android.anim | 1317 | MapBuffer | 36302 79 261190068734529 | android.anim | 1317 | CleanBuffer | 2211198
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D | syscalls.md | 38 856325324419574 | 1250 | android.anim.lf | sys_recvfrom 39 856325324428168 | 27344 | android.anim.lf | sys_ioctl
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/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/ |
D | ShadowAnimationUtils.java | 25 Animation anim = new TranslateAnimation(0, 0, 30, 0); in loadLayoutAnimation() local 26 LayoutAnimationController layoutAnim = new LayoutAnimationController(anim); in loadLayoutAnimation()
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/external/skia/modules/sksg/src/ |
D | SkSGScene.cpp | 48 for (const auto& anim : fAnimators) { in animate() local 49 anim->tick(t); in animate()
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/external/skia/modules/canvaskit/ |
D | skottie.js | 45 var anim = CanvasKit._MakeManagedAnimation(json, assetKeys.length, namesPtr, 53 return anim;
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/external/markdown/MarkdownTest/Tests_2004/ |
D | Yuri-Attributes.text | 14 anim id est laborum. 19 mollit anim id est laborum.
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D | Yuri-Footnotes.text | 7 mollit anim id est laborum. 32 mollit anim id est laborum.
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/external/skia/tools/ |
D | skottie2movie.cpp | 32 static void produce_frame(SkSurface* surf, skottie::Animation* anim, double frame) { in produce_frame() argument 33 anim->seekFrame(frame); in produce_frame() 35 anim->render(surf->getCanvas()); in produce_frame()
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/external/skqp/modules/sksg/src/ |
D | SkSGScene.cpp | 65 for (const auto& anim : fAnimators) { in animate() local 66 anim->tick(t); in animate()
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/external/icu/icu4c/source/data/rbnf/ |
D | fil.txt | 22 "6: anim na;", 40 "6: anim;",
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/external/sl4a/ScriptingLayerForAndroid/src/org/connectbot/ |
D | ConsoleActivity.java | 314 slide_left_in = AnimationUtils.loadAnimation(this, R.anim.slide_left_in); in onCreate() 315 slide_left_out = AnimationUtils.loadAnimation(this, R.anim.slide_left_out); in onCreate() 316 slide_right_in = AnimationUtils.loadAnimation(this, R.anim.slide_right_in); in onCreate() 317 slide_right_out = AnimationUtils.loadAnimation(this, R.anim.slide_right_out); in onCreate() 319 fade_out_delayed = AnimationUtils.loadAnimation(this, R.anim.fade_out_delayed); in onCreate() 320 fade_stay_hidden = AnimationUtils.loadAnimation(this, R.anim.fade_stay_hidden); in onCreate() 323 keyboard_fade_in = AnimationUtils.loadAnimation(this, R.anim.keyboard_fade_in); in onCreate() 324 keyboard_fade_out = AnimationUtils.loadAnimation(this, R.anim.keyboard_fade_out); in onCreate()
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