Searched refs:appendDebugInfo (Results 1 – 6 of 6) sorted by relevance
34 void appendDebugInfo(const std::string &info);
40 void ShaderExecutableD3D::appendDebugInfo(const std::string &info) in appendDebugInfo() function in rx::ShaderExecutableD3D
62 void appendDebugInfo(const std::string &info) const { mDebugInfo += info; } in appendDebugInfo() function
1831 mVertexShader->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n"); in wait()1832 mVertexShader->appendDebugInfo(pointGS->getDebugInfo()); in wait()1833 mVertexShader->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n"); in wait()1838 mVertexShader->appendDebugInfo(defaultVertexExecutable->getDebugInfo()); in wait()1843 mFragmentShader->appendDebugInfo(defaultPixelExecutable->getDebugInfo()); in wait()
2729 (*outExectuable)->appendDebugInfo(debugInfo); in compileToExecutable()
3025 (*outExectuable)->appendDebugInfo(debugInfo); in compileToExecutable()