Searched refs:applyBones (Results 1 – 15 of 15) sorted by relevance
/external/skqp/gm/ |
D | skinning.cpp | 151 sk_sp<SkVertices> vertices = fVertices->applyBones(copiedBones, in drawPermutations()
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/external/skia/gm/ |
D | skinning.cpp | 156 sk_sp<SkVertices> vertices = fVertices->applyBones(copiedBones, in drawPermutations()
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/external/skqp/include/core/ |
D | SkVertices.h | 232 sk_sp<SkVertices> applyBones(const Bone bones[], int boneCount) const;
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/external/skia/include/core/ |
D | SkVertices.h | 232 sk_sp<SkVertices> applyBones(const Bone bones[], int boneCount) const;
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/external/skqp/experimental/nima/ |
D | NimaActor.cpp | 161 vertices = fVertices->applyBones(fBones.data(), fBones.size()); in render()
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/external/skqp/experimental/canvaskit/ |
D | externs.js | 468 CanvasKit.SkVertices.prototype.applyBones = function() {}; method in CanvasKit.SkVertices
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D | interface.js | 365 CanvasKit.SkVertices.prototype.applyBones = function(bones) { method in CanvasKit.SkVertices
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D | canvaskit_bindings.cpp | 912 return self.applyBones(bones, boneCount); in EMSCRIPTEN_BINDINGS()
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/external/skia/src/core/ |
D | SkVertices.cpp | 218 sk_sp<SkVertices> SkVertices::applyBones(const SkVertices::Bone bones[], int boneCount) const { in applyBones() function in SkVertices
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/external/skqp/src/core/ |
D | SkVertices.cpp | 218 sk_sp<SkVertices> SkVertices::applyBones(const SkVertices::Bone bones[], int boneCount) const { in applyBones() function in SkVertices
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/external/skia/modules/canvaskit/ |
D | externs.js | 805 CanvasKit.SkVertices.prototype.applyBones = function() {}; method in CanvasKit.SkVertices
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D | interface.js | 504 CanvasKit.SkVertices.prototype.applyBones = function(bones) { method in CanvasKit.SkVertices
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D | canvaskit_bindings.cpp | 1461 return self.applyBones(bones, boneCount); in EMSCRIPTEN_BINDINGS()
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/external/skqp/src/gpu/ops/ |
D | GrDrawVerticesOp.cpp | 58 mesh.fVertices = mesh.fVertices->applyBones(bones, boneCount); in GrDrawVerticesOp()
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/external/skia/src/gpu/ops/ |
D | GrDrawVerticesOp.cpp | 161 mesh.fVertices = mesh.fVertices->applyBones(bones, boneCount); in DrawVerticesOp()
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