/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderOperatorTests.cpp | 142 …ctor<deUint32, Size> subOne (const Vector<deUint32, Size>& v) { return (v.asInt() - 1).asUint(); }; in subOne() 149 …ecScalar (const Vector<deUint32, Size>& v, deUint32 s) { return (v.asInt() - (int)s).asUint(); }; in subVecScalar() 888 …c2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint()).asFloat(); } \ 889 …ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint()).asFloat(); } \ 890 …c4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint()).asFloat(); } 894 …xt& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()… 895 …) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint(… 896 …c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint… 906 …yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint(), c.in[2].swizz… 907 …= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint(), c.in[2].swizzl… [all …]
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D | vktShaderRenderTextureGatherTests.cpp | 1152 m_renderSize = RENDER_SIZE.asUint(); in TextureGatherInstance()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderOperatorTests.cpp | 171 …ctor<deUint32, Size> subOne (const Vector<deUint32, Size>& v) { return (v.asInt() - 1).asUint(); }; in subOne() 178 …ecScalar (const Vector<deUint32, Size>& v, deUint32 s) { return (v.asInt() - (int)s).asUint(); }; in subVecScalar() 959 …c2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint()).asFloat(); } \ 960 …ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint()).asFloat(); } \ 961 …c4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint()).asFloat(); } 965 …xt& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()… 966 …) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint(… 967 …c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint… 977 …yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint(), c.in[2].swizz… 978 …= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint(), c.in[2].swizzl… [all …]
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D | es3fRandomFragmentOpTests.cpp | 420 return format.getColorThreshold().toIVec().asUint() + tcu::UVec4(2); // Default threshold. in getCompareThreshold() 422 return format.getColorThreshold().toIVec().asUint() in getCompareThreshold()
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D | es3fFragmentOutputTests.cpp | 728 …UVec4 fmtMaxVal = ((tcu::Vector<deUint64, 4>(1) << fmtBits.cast<deUint64>())-deUint64(1)).asUint(); in iterate() 736 const UVec4 step = maxVal / rangeDiv.asUint(); in iterate() 747 UVec4 c = step*swizzleVec(IVec4(x, y, ix, iy).asUint(), curInVec); in iterate()
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D | es3fBlendTests.cpp | 327 …t(8, 8, 8, 8) : m_context.getRenderTarget().getPixelFormat()).getColorThreshold().toIVec().asUint() in iterate()
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D | es3fFboTestUtil.cpp | 879 ctx.clearBufferuiv(GL_COLOR, 0, value.asUint().getPtr()); in clearColorBuffer()
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D | es3fTextureSpecificationTests.cpp | 147 return (IVec4(1) << (8-compareBits)).asUint(); in computeCompareThreshold()
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 420 return format.getColorThreshold().toIVec().asUint() + tcu::UVec4(6); // Default threshold. in getCompareThreshold() 422 return format.getColorThreshold().toIVec().asUint() in getCompareThreshold()
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D | es2fBlendTests.cpp | 272 …mpareThreshold = m_context.getRenderTarget().getPixelFormat().getColorThreshold().toIVec().asUint() in iterate()
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D | es2fTextureSpecificationTests.cpp | 105 return (IVec4(1) << (8-compareBits)).asUint(); in computeCompareThreshold()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderFramebufferFetchTests.cpp | 416 tcu::clear(data.getAccess(), color.asUint()); in genAttachementTexture() 486 m_gl.uniform4uiv(colorLocation, 1, color.asUint().getPtr()); in genUniformColor() 573 tcu::clear(reference.getAccess(), fbColor.asUint() + uniformColor.asUint()); in genReferenceTexture()
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D | es31fFboTestUtil.cpp | 433 ctx.clearBufferuiv(GL_COLOR, 0, value.asUint().getPtr()); in clearColorBuffer()
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D | es31fAdvancedBlendTests.cpp | 549 …t(8, 8, 8, 8) : m_context.getRenderTarget().getPixelFormat()).getColorThreshold().toIVec().asUint() in iterate()
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D | es31fShaderImageLoadStoreTests.cpp | 587 …UVec4 getPixelUint (int x, int y, int z) const { return getPixelInt(x, y, z).asUint();… in getPixelUint()
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/external/deqp/framework/common/ |
D | tcuVector.hpp | 151 Vector<deUint32, Size> asUint (void) const { return cast<deUint32>(); } in asUint() function in tcu::Vector
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D | tcuAstcUtil.cpp | 1095 e0 = blueContract(v[1], v[3], v[5], 0xff).asUint(); in decodeColorEndpoints() 1096 e1 = blueContract(v[0], v[2], v[4], 0xff).asUint(); in decodeColorEndpoints()
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D | tcuTexLookupVerifier.cpp | 85 …return boolAll(logicalOr(lessThanEqual(absDiff(ref, result).asUint(), prec.colorThreshold), logica… in isColorValid()
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/external/deqp/modules/egl/ |
D | teglNativeColorMappingTests.cpp | 255 const tcu::UVec4 nativeBitDepth(tcu::getTextureFormatBitDepth(result.getFormat()).asUint()); in validate()
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