Searched refs:atomicCounterCount (Results 1 – 3 of 3) sorted by relevance
90 : atomicCounterCount (0) in TestSpec()100 int atomicCounterCount; member208 DE_ASSERT(spec.atomicCounterCount > 2); in generateShaderSource()215 src << "offset=" << (4 * spec.atomicCounterCount/2); in generateShaderSource()242 src << " uint preGet[" << spec.threadCount * spec.atomicCounterCount * spec.callCount << "];\n"; in generateShaderSource()245 …src << " uint increment[" << spec.threadCount * spec.atomicCounterCount * spec.callCount << "];\n"; in generateShaderSource()248 …src << " uint decrement[" << spec.threadCount * spec.atomicCounterCount * spec.callCount << "];\n"; in generateShaderSource()251 src << " uint postGet[" << spec.threadCount * spec.atomicCounterCount * spec.callCount << "];\n"; in generateShaderSource()254 src << " uint get[" << spec.threadCount * spec.atomicCounterCount * spec.callCount << "];\n"; in generateShaderSource()258 for (int counterNdx = 0; counterNdx < spec.atomicCounterCount; counterNdx++) in generateShaderSource()[all …]
361 unsigned int atomicCounterCount = 0; member369 lhs.atomicCounterCount += rhs.atomicCounterCount; in operator +=()506 mUniformCount.atomicCounterCount += (isAtomicCounter ? elementCount : 0); in visitNamedVariable()990 if (shaderUniformCount.atomicCounterCount > in flattenUniformsAndCheckCapsForShader()1032 unsigned int atomicCounterCount = 0; in checkMaxCombinedAtomicCounters() local1037 atomicCounterCount += uniform.getBasicTypeElementCount(); in checkMaxCombinedAtomicCounters()1038 if (atomicCounterCount > static_cast<GLuint>(caps.maxCombinedAtomicCounters)) in checkMaxCombinedAtomicCounters()
751 int atomicCounterCount = 0; in translateImpl() local766 ++atomicCounterCount; in translateImpl()857 if (atomicCounterCount > 0) in translateImpl()