Searched refs:attribNum (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/ |
D | State.h | 424 void setEnableVertexAttribArray(unsigned int attribNum, bool enabled); 430 unsigned int attribNum, in setVertexAttribPointer() argument 438 mVertexArray->setVertexAttribPointer(context, attribNum, boundBuffer, size, type, in setVertexAttribPointer() 444 unsigned int attribNum, in setVertexAttribIPointer() argument 451 mVertexArray->setVertexAttribIPointer(context, attribNum, boundBuffer, size, type, stride, in setVertexAttribIPointer() 457 const VertexAttribCurrentValueData &getVertexAttribCurrentValue(size_t attribNum) const in getVertexAttribCurrentValue() argument 459 ASSERT(attribNum < mVertexAttribCurrentValues.size()); in getVertexAttribCurrentValue() 460 return mVertexAttribCurrentValues[attribNum]; in getVertexAttribCurrentValue() 468 const void *getVertexAttribPointer(unsigned int attribNum) const;
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D | State.cpp | 1989 void State::setEnableVertexAttribArray(unsigned int attribNum, bool enabled) in setEnableVertexAttribArray() argument 1991 getVertexArray()->enableAttribute(attribNum, enabled); in setEnableVertexAttribArray() 2028 const void *State::getVertexAttribPointer(unsigned int attribNum) const in getVertexAttribPointer() 2030 return getVertexArray()->getVertexAttribute(attribNum).pointer; in getVertexAttribPointer()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 427 void setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled); 428 const VertexAttribute &getVertexAttribState(unsigned int attribNum); 429 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, 431 const void *getVertexAttribPointer(unsigned int attribNum) const;
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D | Context.cpp | 881 void Context::setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled) in setVertexAttribArrayEnabled() argument 883 mState.vertexAttribute[attribNum].mArrayEnabled = enabled; in setVertexAttribArrayEnabled() 886 const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) in getVertexAttribState() argument 888 return mState.vertexAttribute[attribNum]; in getVertexAttribState() 891 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum … in setVertexAttribState() argument 894 mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer; in setVertexAttribState() 895 mState.vertexAttribute[attribNum].mSize = size; in setVertexAttribState() 896 mState.vertexAttribute[attribNum].mType = type; in setVertexAttribState() 897 mState.vertexAttribute[attribNum].mNormalized = normalized; in setVertexAttribState() 898 mState.vertexAttribute[attribNum].mStride = stride; in setVertexAttribState() [all …]
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 522 void setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled); 523 void setVertexAttribDivisor(unsigned int attribNum, GLuint divisor); 524 const VertexAttribute &getVertexAttribState(unsigned int attribNum) const; 525 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, 527 const void *getVertexAttribPointer(unsigned int attribNum) const;
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D | Context.cpp | 834 void Context::setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled) in setVertexAttribArrayEnabled() argument 836 getCurrentVertexArray()->enableAttribute(attribNum, enabled); in setVertexAttribArrayEnabled() 839 void Context::setVertexAttribDivisor(unsigned int attribNum, GLuint divisor) in setVertexAttribDivisor() argument 841 getCurrentVertexArray()->setVertexAttribDivisor(attribNum, divisor); in setVertexAttribDivisor() 844 const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const in getVertexAttribState() 846 return getCurrentVertexArray()->getVertexAttribute(attribNum); in getVertexAttribState() 849 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum … in setVertexAttribState() argument 852 …getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInt… in setVertexAttribState() 855 const void *Context::getVertexAttribPointer(unsigned int attribNum) const in getVertexAttribPointer() 857 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer; in getVertexAttribPointer()
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