/external/angle/src/libANGLE/renderer/d3d/ |
D | SwapChainD3D.cpp | 17 GLenum backBufferFormat, in SwapChainD3D() argument 19 : mOffscreenRenderTargetFormat(backBufferFormat), in SwapChainD3D()
|
D | SwapChainD3D.h | 45 GLenum backBufferFormat,
|
D | RendererD3D.h | 178 GLenum backBufferFormat,
|
/external/swiftshader/src/D3D9/ |
D | Direct3D9Ex.cpp | 120 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) in CheckDeviceType() argument 122 …ferFormat = %d, int windowed = %d", adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 130 return d3d9ex->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 134 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 138 return Direct3D9::CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
|
D | Direct3D9.hpp | 46 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed…
|
D | Direct3D9Ex.hpp | 46 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed…
|
D | Direct3D9.cpp | 803 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) in CheckDeviceType() argument 805 …ferFormat = %d, int windowed = %d", adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 813 return d3d9->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 817 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 852 switch(backBufferFormat) in CheckDeviceType() 877 switch(backBufferFormat) in CheckDeviceType()
|
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | SwapChain9.h | 28 GLenum backBufferFormat,
|
D | SwapChain9.cpp | 24 GLenum backBufferFormat, in SwapChain9() argument 27 : SwapChainD3D(shareHandle, d3dTexture, backBufferFormat, depthBufferFormat), in SwapChain9()
|
D | Renderer9.h | 93 GLenum backBufferFormat,
|
D | Renderer9.cpp | 713 GLenum backBufferFormat, in createSwapChain() argument 719 backBufferFormat, depthBufferFormat, orientation); in createSwapChain()
|
/external/swiftshader/src/D3D8/ |
D | Direct3D8.hpp | 44 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed…
|
D | Direct3D8.cpp | 534 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) in CheckDeviceType() argument 544 return d3d8->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 548 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
|
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | SwapChain11.h | 28 GLenum backBufferFormat,
|
D | SwapChain11.cpp | 58 GLenum backBufferFormat, in SwapChain11() argument 62 : SwapChainD3D(shareHandle, d3dTexture, backBufferFormat, depthBufferFormat), in SwapChain11()
|
D | Renderer11.h | 138 GLenum backBufferFormat,
|
D | Renderer11.cpp | 1550 GLenum backBufferFormat, in createSwapChain() argument 1556 backBufferFormat, depthBufferFormat, orientation, samples); in createSwapChain()
|