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Searched refs:backBufferFormat (Results 1 – 17 of 17) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DSwapChainD3D.cpp17 GLenum backBufferFormat, in SwapChainD3D() argument
19 : mOffscreenRenderTargetFormat(backBufferFormat), in SwapChainD3D()
DSwapChainD3D.h45 GLenum backBufferFormat,
DRendererD3D.h178 GLenum backBufferFormat,
/external/swiftshader/src/D3D9/
DDirect3D9Ex.cpp120 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) in CheckDeviceType() argument
122 …ferFormat = %d, int windowed = %d", adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
130 return d3d9ex->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
134 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
138 return Direct3D9::CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
DDirect3D9.hpp46 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed…
DDirect3D9Ex.hpp46 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed…
DDirect3D9.cpp803 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) in CheckDeviceType() argument
805 …ferFormat = %d, int windowed = %d", adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
813 return d3d9->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
817 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
852 switch(backBufferFormat) in CheckDeviceType()
877 switch(backBufferFormat) in CheckDeviceType()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DSwapChain9.h28 GLenum backBufferFormat,
DSwapChain9.cpp24 GLenum backBufferFormat, in SwapChain9() argument
27 : SwapChainD3D(shareHandle, d3dTexture, backBufferFormat, depthBufferFormat), in SwapChain9()
DRenderer9.h93 GLenum backBufferFormat,
DRenderer9.cpp713 GLenum backBufferFormat, in createSwapChain() argument
719 backBufferFormat, depthBufferFormat, orientation); in createSwapChain()
/external/swiftshader/src/D3D8/
DDirect3D8.hpp44 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed…
DDirect3D8.cpp534 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) in CheckDeviceType() argument
544 return d3d8->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
548 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.h28 GLenum backBufferFormat,
DSwapChain11.cpp58 GLenum backBufferFormat, in SwapChain11() argument
62 : SwapChainD3D(shareHandle, d3dTexture, backBufferFormat, depthBufferFormat), in SwapChain11()
DRenderer11.h138 GLenum backBufferFormat,
DRenderer11.cpp1550 GLenum backBufferFormat, in createSwapChain() argument
1556 backBufferFormat, depthBufferFormat, orientation, samples); in createSwapChain()