Home
last modified time | relevance | path

Searched refs:base_element_count (Results 1 – 3 of 3) sorted by relevance

/external/angle/third_party/spirv-tools/src/source/fuzz/
Dtransformation_composite_construct.cpp259 uint32_t base_element_count = 0; in ComponentsForVectorConstructionAreOK() local
271 base_element_count++; in ComponentsForVectorConstructionAreOK()
274 base_element_count += component_type->AsVector()->element_count(); in ComponentsForVectorConstructionAreOK()
284 return base_element_count == vector_type.element_count(); in ComponentsForVectorConstructionAreOK()
/external/swiftshader/third_party/SPIRV-Tools/source/fuzz/
Dtransformation_composite_construct.cpp251 uint32_t base_element_count = 0; in ComponentsForVectorConstructionAreOK() local
263 base_element_count++; in ComponentsForVectorConstructionAreOK()
266 base_element_count += component_type->AsVector()->element_count(); in ComponentsForVectorConstructionAreOK()
276 return base_element_count == vector_type.element_count(); in ComponentsForVectorConstructionAreOK()
/external/deqp-deps/SPIRV-Tools/source/fuzz/
Dtransformation_composite_construct.cpp259 uint32_t base_element_count = 0; in ComponentsForVectorConstructionAreOK() local
271 base_element_count++; in ComponentsForVectorConstructionAreOK()
274 base_element_count += component_type->AsVector()->element_count(); in ComponentsForVectorConstructionAreOK()
284 return base_element_count == vector_type.element_count(); in ComponentsForVectorConstructionAreOK()