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Searched refs:bindImageTexture (Results 1 – 25 of 61) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageOperations.cpp176 gl.bindImageTexture(1, uint_tex_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in checkResults()
194 gl.bindImageTexture(0, id, 0, GL_FALSE, i, GL_READ_ONLY, GL_RGBA32F); in checkResults()
583 gl.bindImageTexture(IF_IMAGE, m_image_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F); in iterate()
585 gl.bindImageTexture(IF_IIMAGE, m_iimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32I); in iterate()
587 gl.bindImageTexture(IF_UIMAGE, m_uimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32UI); in iterate()
589 …gl.bindImageTexture(IF_IMAGE + m_n_image_formats, m_image_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONL… in iterate()
592 …gl.bindImageTexture(IF_IIMAGE + m_n_image_formats, m_iimage_write_to_id, 0, GL_TRUE, 0, GL_WRITE_O… in iterate()
595 …gl.bindImageTexture(IF_UIMAGE + m_n_image_formats, m_uimage_write_to_id, 0, GL_TRUE, 0, GL_WRITE_O… in iterate()
644 gl.bindImageTexture(IF_IMAGE, m_image_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F); in iterate()
646 gl.bindImageTexture(IF_IIMAGE, m_iimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32I); in iterate()
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DesextcTextureCubeMapArrayImageTextureSize.cpp1554 gl.bindImageTexture(1, m_rt_std_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in configureTestSpecificObjects()
1556 gl.bindImageTexture(2, m_rt_shw_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in configureTestSpecificObjects()
1558 gl.bindImageTexture(3, m_rt_img_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in configureTestSpecificObjects()
1603 gl.bindImageTexture(0, m_to_img_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F); in configureTextures()
/external/deqp/external/openglcts/modules/gl/
Dgl4cSparseTexture2Tests.cpp1089 …gl.bindImageTexture(0 /* unit */, texture, level /* level */, GL_FALSE /* layered */, 0 /* layer *… in writeDataToTexture()
1285 gl.bindImageTexture(0, //unit in verifyTextureData()
1292 gl.bindImageTexture(1, //unit in verifyTextureData()
1855 gl.bindImageTexture(0, //unit in verifyTextureDataExtended()
1862 gl.bindImageTexture(1, //unit in verifyTextureDataExtended()
1997 gl.bindImageTexture(0, //unit in verifyAtomicOperations()
2004 gl.bindImageTexture(1, //unit in verifyAtomicOperations()
2725 …gl.bindImageTexture(0 /* unit */, texture, level /* level */, GL_FALSE /* layered */, 0 /* layer *… in writeDataToTexture()
2882 gl.bindImageTexture(1, //unit in verifyLookupTextureData()
2904 gl.bindImageTexture(0, //unit in verifyLookupTextureData()
Dgl4cShaderTextureImageSamplesTests.cpp513 gl.bindImageTexture(0, /* unit */ in executeFunctionalTest()
Dgl4cGlSpirvTests.cpp2507 gl.bindImageTexture(0, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc()
2509 gl.bindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc()
2511 gl.bindImageTexture(2, textures[2], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc()
2513 gl.bindImageTexture(3, textures[3], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc()
2515 gl.bindImageTexture(4, textures[4], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc()
Dgl4cShaderAtomicCounterOpsTests.cpp298 gl.bindImageTexture(2, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in executeComputeShader()
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.cpp1838 …gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */, in prepareTexture()
2066 …gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */, in verifyInvalidResults()
2069 gl.bindImageTexture(1 /* unit */, destination_texture.m_id, 0 /* level */, GL_FALSE /* layered */, in verifyInvalidResults()
2312 …gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */, in verifyValidResults()
2315 gl.bindImageTexture(1 /* unit */, destination_texture.m_id, 0 /* level */, GL_FALSE /* layered */, in verifyValidResults()
2673 …gl.bindImageTexture(0 /* unit */, id_source, level, GL_FALSE /* layered */, 0 /* layer */, GL_READ… in setTextures()
2676 …gl.bindImageTexture(1 /* unit */, id_destination, level, GL_FALSE /* layered */, 0 /* layer */, GL… in setTextures()
2895 …gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */, in verifyInvalidResults()
2898 gl.bindImageTexture(1 /* unit */, destination_texture.m_id, 0 /* level */, GL_FALSE /* layered */, in verifyInvalidResults()
3143 …gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */, in verifyValidResults()
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DglcShaderGroupVoteTests.cpp114 gl.bindImageTexture(2, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); in execute()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferAtomicFunctions.cpp183 gl.bindImageTexture(0, m_tbo_tex_id, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
DesextcTextureBufferOperations.cpp395 gl.bindImageTexture(0, m_texbuff_id, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32I); in iterateFirstPhase()
1381 gl.bindImageTexture(m_image_unit, m_texbuff_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32I); in initializeBufferObjectData()
DesextcTextureBufferActiveUniformValidation.cpp688 …gl.bindImageTexture(i, texIds[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, (*params)[i].get_texture_format()… in configureProgram()
/external/deqp/modules/gles31/functional/
Des31fSynchronizationTests.cpp351 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute()
356 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute()
357 gl.bindImageTexture(2, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute()
1474 …gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WR… in runCommand()
1538 …gl.bindImageTexture(1, m_storageIDs[cmd.targetHandle0], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_W… in runCommand()
1539 …gl.bindImageTexture(2, m_storageIDs[cmd.targetHandle1], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_W… in runCommand()
1580 …gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WR… in runCommand()
1626 …gl.bindImageTexture(1, m_storageIDs[targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE)… in runSingleRead()
2731 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()
2753 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
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Des31fBasicComputeShaderTests.cpp1064 gl.bindImageTexture(1, *inputTexture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in iterate()
1191 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()
1321 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
1422 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl16 dst->bindImageTexture = src.bindImageTexture;
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5ImagesArrayIndexing.cpp178 gl.bindImageTexture(index /* unit */, m_to_ids[index], 0 /* level */, GL_FALSE, /* layered */ in iterate()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp313 gl.bindImageTexture(0, m_to_id, 0 /* level */, GL_TRUE, 0 /* layer */, GL_WRITE_ONLY, GL_RGBA32I); in iterate()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp242 bindImageTexture(imageUnitIndex, 0, 0, false, 0, GL_READ_ONLY, GL_R32UI); in deleteTexture()
460 void StateManagerGL::bindImageTexture(size_t unit, in bindImageTexture() function in rx::StateManagerGL
478 mFunctions->bindImageTexture(angle::base::checked_cast<GLuint>(unit), texture, level, in bindImageTexture()
960 bindImageTexture(imageUnitIndex, textureGL->getTextureID(), imageUnit.level, in updateProgramImageBindings()
966 bindImageTexture(imageUnitIndex, 0, imageUnit.level, imageUnit.layered, imageUnit.layer, in updateProgramImageBindings()
DStateManagerGL.h69 void bindImageTexture(size_t unit,
DDispatchTableGL_autogen.cpp568 ASSIGN("glBindImageTexture", bindImageTexture); in initProcsDesktopGL()
1264 ASSIGN("glBindImageTexture", bindImageTexture); in initProcsDesktopGL()
1777 ASSIGN("glBindImageTextureEXT", bindImageTexture); in initProcsDesktopGL()
2179 ASSIGN("glBindImageTexture", bindImageTexture); in initProcsGLES()
3336 bindImageTexture = &glBindImageTextureNULL; in initProcsDesktopGLNULL()
4030 bindImageTexture = &glBindImageTextureNULL; in initProcsDesktopGLNULL()
4542 bindImageTexture = &glBindImageTextureNULL; in initProcsDesktopGLNULL()
4944 bindImageTexture = &glBindImageTextureNULL; in initProcsGLESNULL()
/external/deqp/external/openglcts/modules/common/subgroups/
DglcSubgroupsTestsUtils.cpp1122 gl.bindImageTexture(extraData[ndx].binding, inputBuffers[ndx]->getId(), in makeTessellationEvaluationFrameBufferTest()
1306 gl.bindImageTexture(extraData[ndx].binding, inputBuffers[ndx]->getId(), in makeGeometryFrameBufferTest()
1552 gl.bindImageTexture(extraDatas[datasNdx].binding, inputBuffers[ndx]->getId(), in allStages()
1756 gl.bindImageTexture(extraData[ndx].binding, inputBuffers[ndx]->getId(), in makeVertexFrameBufferTest()
1928 gl.bindImageTexture(extraDatas[i].binding, inputBuffers[i]->getId(), in makeFragmentFrameBufferTest()
2092 gl.bindImageTexture(inputs[i].binding, inputBuffers[i]->getId(), in makeComputeTest()
/external/angle/src/libANGLE/
DContext_gles_3_1_autogen.h15 void bindImageTexture(GLuint unit, TextureID texturePacked, GLint level, GLboolean layered, \
/external/angle/src/libGL/
Dentry_points_gl_4_2_autogen.cpp55 context->bindImageTexture(unit, texturePacked, level, layered, layer, access, format); in BindImageTexture()
/external/deqp/framework/opengl/wrapper/
DglwInitES31Direct.inl16 gl->bindImageTexture = &glBindImageTexture;
DglwInitES32Direct.inl16 gl->bindImageTexture = &glBindImageTexture;
/external/deqp/external/openglcts/modules/gles31/
Des31cFramebufferNoAttachmentsTests.cpp598 gl.bindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()

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