Searched refs:bindIndex1 (Results 1 – 1 of 1) sorted by relevance
649 GLuint bindIndex1 = 2; in TEST_P() local660 glBindBufferRange(GL_UNIFORM_BUFFER, bindIndex1, ubo1.get(), 0, sizeof(block1Data)); in TEST_P()670 glUniformBlockBinding(program.get(), block1Index, bindIndex1); in TEST_P()