/external/angle/src/libANGLE/ |
D | Context_gl_4_4_autogen.h | 21 void bindTextures(GLuint first, GLsizei count, const GLuint *textures); \
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D | Context_gl.cpp | 2820 void Context::bindTextures(GLuint first, GLsizei count, const GLuint *textures) in bindTextures() function in gl::Context
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineState.h | 53 void bindTextures(id<MTLRenderCommandEncoder> renderCmdEncoder);
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D | GrMtlOpsRenderPass.mm | 92 fActivePipelineState->bindTextures(fActiveRenderCmdEncoder); 115 fActivePipelineState->bindTextures(fActiveRenderCmdEncoder);
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D | GrMtlPipelineState.mm | 133 void GrMtlPipelineState::bindTextures(id<MTLRenderCommandEncoder> renderCmdEncoder) { function
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/external/skia/src/gpu/gl/ |
D | GrGLProgram.h | 127 void bindTextures(const GrPrimitiveProcessor&, const GrPipeline&,
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D | GrGLProgram.cpp | 103 void GrGLProgram::bindTextures(const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline, in bindTextures() function in GrGLProgram
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D | GrGLGpu.cpp | 1848 fHWProgram->bindTextures(programInfo.primProc(), programInfo.pipeline(), primProcTextures); in flushGLState() 2396 fHWProgram->bindTextures(programInfo.primProc(), programInfo.pipeline(), in drawMeshes()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cMultiBindTests.cpp | 1897 gl.bindTextures(t_first, t_count, texture_ids); in iterate() 1924 gl.bindTextures(first, count, t_texture_ids); in iterate() 2032 gl.bindTextures(first, count, t_sampler_ids); in iterate() 2794 gl.bindTextures(0, max_textures, &texture_ids[0]); in iterate() 2815 gl.bindTextures(0, half_index, &t_texture_ids[0]); in iterate() 2834 gl.bindTextures(half_index, max_textures - half_index, 0); in iterate() 2864 gl.bindTextures(0, max_textures, &texture_ids[0]); in iterate() 2874 gl.bindTextures(0, max_textures, 0); in iterate() 3797 gl.bindTextures(0 /* first */, max_textures /* count */, &texture_ids[0]); in iterate() 4261 gl.bindTextures(0 /* first */, max_textures /* count */, &texture_ids[0]); in iterate()
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/external/angle/src/libGL/ |
D | entry_points_gl_4_4_autogen.cpp | 141 context->bindTextures(first, count, textures); in BindTextures()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.hpp | 166 void bindTextures();
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D | Direct3DDevice8.cpp | 4343 bindTextures(); in bindData() 4704 void Direct3DDevice8::bindTextures() in bindTextures() function in D3D8::Direct3DDevice8
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.hpp | 199 void bindTextures();
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D | Direct3DDevice9.cpp | 5704 bindTextures(); in bindResources() 6035 void Direct3DDevice9::bindTextures() in bindTextures() function in D3D9::Direct3DDevice9
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 31 glBindTexturesFunc bindTextures; variable
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D | glwInitGL44.inl | 29 gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures");
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D | glwInitGL45.inl | 30 gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures");
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D | glwInitGL46.inl | 30 gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures");
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D | glwImpl.inl | 212 gl->bindTextures(first, count, textures);
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 637 ASSIGN("glBindTextures", bindTextures); in initProcsDesktopGL() 1099 ASSIGN("glBindTextures", bindTextures); in initProcsDesktopGL() 3405 bindTextures = &glBindTexturesNULL; in initProcsDesktopGLNULL() 3865 bindTextures = &glBindTexturesNULL; in initProcsDesktopGLNULL()
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D | DispatchTableGL_autogen.h | 611 PFNGLBINDTEXTURESPROC bindTextures = nullptr; variable
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 31 gl->bindTextures = glBindTextures;
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 186 m_gl.bindTextures(first, count, textures);
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