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Searched refs:binding_stride (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_uniform_blocks.cpp252 unsigned binding_stride = binding_offset + (element_idx * in process_block_array() local
256 binding_stride, ctx, prog, first_index); in process_block_array()
/external/mesa3d/src/amd/vulkan/
Dradv_private.h1733 uint32_t binding_stride[MAX_VBS]; member
Dradv_pipeline.c5119 pipeline->binding_stride[desc->binding] = desc->stride; in radv_pipeline_init_vertex_input_state()
Dradv_cmd_buffer.c2797 stride = cmd_buffer->state.pipeline->binding_stride[i]; in radv_flush_vertex_descriptors()