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Searched refs:blendable (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_formats.c579 VkFormat format, bool *blendable) in radv_is_colorbuffer_format_supported() argument
591 *blendable = false; in radv_is_colorbuffer_format_supported()
593 *blendable = true; in radv_is_colorbuffer_format_supported()
653 bool blendable; in radv_physical_device_get_format_properties() local
747 if (radv_is_colorbuffer_format_supported(physical_device, format, &blendable)) { in radv_physical_device_get_format_properties()
750 if (blendable) { in radv_physical_device_get_format_properties()
Dradv_image.c180 bool blendable; in radv_use_dcc_for_image() local
226 format, &blendable); in radv_use_dcc_for_image()
Dradv_private.h1844 VkFormat format, bool *blendable);
/external/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_shader_state.c182 bool blendable = fb->nr_cbufs == 0 || !fb->cbufs[0] || in nv50_fragprog_validate() local
195 if (fp->fp.alphatest || !blendable) { in nv50_fragprog_validate()
197 if (!blendable) in nv50_fragprog_validate()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_format_utils.cpp35 outTextureCaps->blendable = in FillTextureFormatCaps()
/external/angle/src/libANGLE/
DCaps.h45 bool blendable = false; member
DCaps.cpp74 caps.blendable = internalFormatInfo.blendSupport(clientVersion, extensions); in GenerateMinimumTextureCaps()
190 if (requiresBlending && !cap.blendable) in GetFormatSupportBase()
DContext.cpp3404 formatCaps.blendable = in updateCaps()
3405 formatCaps.blendable && formatInfo.blendSupport(getClientVersion(), mState.mExtensions); in updateCaps()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp462 textureCaps.blendable = textureCaps.renderbuffer; in GenerateTextureFormatCaps()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp113 textureCaps.blendable = textureCaps.renderbuffer; in GenerateTextureFormatCaps()
/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp283 textureCaps.blendable = textureCaps.renderbuffer || textureCaps.textureAttachment; in GenerateTextureFormatCaps()
/external/mesa3d/docs/relnotes/
D20.2.0.rst1143 - tu: Advertise COLOR_ATTACHMENT_BLEND_BIT for blendable formats
D20.3.0.rst723 - panfrost: Add a blendable format table