Home
last modified time | relevance | path

Searched refs:blendeq (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_blend.c158 perRT[i].blendOp = bs->rt[i].blendeq; in define_blend_state_object()
193 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_SUBTRACT; in emulate_logicop()
199 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_MINIMUM; in emulate_logicop()
205 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_ADD; in emulate_logicop()
211 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_ADD; in emulate_logicop()
217 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_ADD; in emulate_logicop()
223 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_MAXIMUM; in emulate_logicop()
230 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_MINIMUM; in emulate_logicop()
236 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_MINIMUM; in emulate_logicop()
242 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_MINIMUM; in emulate_logicop()
[all …]
Dsvga_context.h126 uint8_t blendeq; member
Dsvga_state_rss.c117 EMIT_RS(svga, curr->rt[0].blendeq, BLENDEQUATION); in emit_rss_vgpu9()
/external/angle/extensions/
DEXT_blend_minmax.txt129 MIN_EXT and MAX_EXT should be added to Table 4.blendeq described in the