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/external/deqp/doc/testspecs/GLES31/
Dfunctional.blend_equation_advanced.txt25 + Validation of all advanced blending modes
30 + Validation of coherent blending (if supported)
40 Advanced blending tests render two or more overlapping quads. First quad is
41 rendered without blending, while subsequent quads have the advanced blend mode
49 made between each overlapping quad with advanced blending enabled. In coherent
50 and coherent_msaa tests all quads that have blending enabled are rendered in a
/external/angle/extensions/
DEXT_blend_minmax.txt28 extensions to define additional blending equations.
70 The GL Specification defines a single blending equation. This
73 value FUNC_ADD_EXT specifies that the blending equation defined in
86 blending equation becomes
91 blending equation becomes
95 In all cases the blending equation is evaluated separately for each
DEXT_blend_func_extended.txt67 Traditional OpenGL includes fixed-function blending that combines
70 functionality by adding further sources of blending weights and
72 blending units are constrained to a source color (as output from
76 This extension adds new blending functions whereby a fragment
78 source color, and the other used as a blending factor for either
303 blending functions.
315 may be lower when using dual-source blending.
318 single frame buffer when using dual-source blending functions is
321 using dual-source blending, MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT should be
326 blending and multiple draw buffers cannot be used simultaneously.
[all …]
/external/harfbuzz_ng/src/
Dhb-cff2-interp-cs.hh64 bool blending () const { return deltas.length > 0; } in blending() function
168 if (do_blend && arg.blending ()) in blend_arg()
205 if (unlikely (env.argStack.peek ().blending ())) in process_op()
218 if (unlikely (env.argStack.peek ().blending ())) in process_op()
/external/drm_hwcomposer/platform/
Dplatform.cpp55 if ((layer->blending != DrmHwcBlending::kNone) && in ValidatePlane()
56 (layer->blending != DrmHwcBlending::kPreMult)) { in ValidatePlane()
61 switch (layer->blending) { in ValidatePlane()
/external/drm_hwcomposer/compositor/
Ddrmdisplaycomposition.cpp228 static const char *BlendingToString(DrmHwcBlending blending) { in BlendingToString() argument
229 switch (blending) { in BlendingToString()
271 << "]=" << BlendingToString(layer.blending) << "\n"; in Dump()
/external/drm_hwcomposer/utils/
Dhwcutils.cpp134 blending = src_layer->blending; in InitFromDrmHwcLayer()
/external/mesa3d/docs/
Dperf.rst22 (blending, stencil, etc)
26 non-dithered no other rasterization operations enabled (blending,
/external/mesa3d/docs/gallium/cso/
Dblend.rst6 This state controls blending of the final fragments into the target rendering
77 Whether the blender should perform a logicop instead of blending.
112 If blending is enabled, perform a blend calculation according to blend
/external/mesa3d/docs/relnotes/
D12.0.5.rst89 - radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending
90 - radeonsi: disable RB+ blend optimizations for dual source blending
D7.7.1.rst32 - Fixed broken blending to multiple color buffers in swrast driver.
D13.0.3.rst103 - radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending
104 - radeonsi: disable RB+ blend optimizations for dual source blending
D7.0.2.rst37 - Fixed a blending/banding issue (bug 11931)
D11.0.1.rst80 - freedreno/a3xx: fix blending of L8 format
D19.0.7.rst112 - radv: fix setting CB_SHADER_MASK for dual source blending
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fbo.srgb.txt31 - Will be covered in blending test set
Dperformance.txt83 operations such as blending.
94 preferred way to do this is to enable simple additive blending. The extra
/external/deqp/doc/testspecs/GLES2/
Dperformance.txt83 operations such as blending.
94 preferred way to do this is to enable simple additive blending. The extra
Dperformance.texture.format.txt43 blending is used to force fragment shader execution for all fragments.
/external/drm_hwcomposer/include/
Ddrmhwcomposer.h136 DrmHwcBlending blending = DrmHwcBlending::kNone; member
/external/skia/resources/lua/
Dslides_content2.lua11 - effects: shaders, filters, antialiasing, blending
/external/skqp/platform_tools/android/apps/skqp/src/main/assets/resources/lua/
Dslides_content2.lua11 - effects: shaders, filters, antialiasing, blending
/external/skqp/resources/lua/
Dslides_content2.lua11 - effects: shaders, filters, antialiasing, blending
/external/angle/doc/
DDirtyBits.md28 Other update loops may change render states like the blending modes, the depth test, or Framebuffer
35 the blending state, depth/stencil state, and current object bindings. Our problem is deciding how to
/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_shader_draw_parameters.txt69 * Set clear color to black, enable blending and perform different

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