/external/deqp/doc/testspecs/GLES31/ |
D | functional.blend_equation_advanced.txt | 25 + Validation of all advanced blending modes 30 + Validation of coherent blending (if supported) 40 Advanced blending tests render two or more overlapping quads. First quad is 41 rendered without blending, while subsequent quads have the advanced blend mode 49 made between each overlapping quad with advanced blending enabled. In coherent 50 and coherent_msaa tests all quads that have blending enabled are rendered in a
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/external/angle/extensions/ |
D | EXT_blend_minmax.txt | 28 extensions to define additional blending equations. 70 The GL Specification defines a single blending equation. This 73 value FUNC_ADD_EXT specifies that the blending equation defined in 86 blending equation becomes 91 blending equation becomes 95 In all cases the blending equation is evaluated separately for each
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D | EXT_blend_func_extended.txt | 67 Traditional OpenGL includes fixed-function blending that combines 70 functionality by adding further sources of blending weights and 72 blending units are constrained to a source color (as output from 76 This extension adds new blending functions whereby a fragment 78 source color, and the other used as a blending factor for either 303 blending functions. 315 may be lower when using dual-source blending. 318 single frame buffer when using dual-source blending functions is 321 using dual-source blending, MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT should be 326 blending and multiple draw buffers cannot be used simultaneously. [all …]
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/external/harfbuzz_ng/src/ |
D | hb-cff2-interp-cs.hh | 64 bool blending () const { return deltas.length > 0; } in blending() function 168 if (do_blend && arg.blending ()) in blend_arg() 205 if (unlikely (env.argStack.peek ().blending ())) in process_op() 218 if (unlikely (env.argStack.peek ().blending ())) in process_op()
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/external/drm_hwcomposer/platform/ |
D | platform.cpp | 55 if ((layer->blending != DrmHwcBlending::kNone) && in ValidatePlane() 56 (layer->blending != DrmHwcBlending::kPreMult)) { in ValidatePlane() 61 switch (layer->blending) { in ValidatePlane()
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/external/drm_hwcomposer/compositor/ |
D | drmdisplaycomposition.cpp | 228 static const char *BlendingToString(DrmHwcBlending blending) { in BlendingToString() argument 229 switch (blending) { in BlendingToString() 271 << "]=" << BlendingToString(layer.blending) << "\n"; in Dump()
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/external/drm_hwcomposer/utils/ |
D | hwcutils.cpp | 134 blending = src_layer->blending; in InitFromDrmHwcLayer()
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/external/mesa3d/docs/ |
D | perf.rst | 22 (blending, stencil, etc) 26 non-dithered no other rasterization operations enabled (blending,
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/external/mesa3d/docs/gallium/cso/ |
D | blend.rst | 6 This state controls blending of the final fragments into the target rendering 77 Whether the blender should perform a logicop instead of blending. 112 If blending is enabled, perform a blend calculation according to blend
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/external/mesa3d/docs/relnotes/ |
D | 12.0.5.rst | 89 - radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending 90 - radeonsi: disable RB+ blend optimizations for dual source blending
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D | 7.7.1.rst | 32 - Fixed broken blending to multiple color buffers in swrast driver.
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D | 13.0.3.rst | 103 - radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending 104 - radeonsi: disable RB+ blend optimizations for dual source blending
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D | 7.0.2.rst | 37 - Fixed a blending/banding issue (bug 11931)
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D | 11.0.1.rst | 80 - freedreno/a3xx: fix blending of L8 format
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D | 19.0.7.rst | 112 - radv: fix setting CB_SHADER_MASK for dual source blending
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.fbo.srgb.txt | 31 - Will be covered in blending test set
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D | performance.txt | 83 operations such as blending. 94 preferred way to do this is to enable simple additive blending. The extra
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/external/deqp/doc/testspecs/GLES2/ |
D | performance.txt | 83 operations such as blending. 94 preferred way to do this is to enable simple additive blending. The extra
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D | performance.texture.format.txt | 43 blending is used to force fragment shader execution for all fragments.
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/external/drm_hwcomposer/include/ |
D | drmhwcomposer.h | 136 DrmHwcBlending blending = DrmHwcBlending::kNone; member
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/external/skia/resources/lua/ |
D | slides_content2.lua | 11 - effects: shaders, filters, antialiasing, blending
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/external/skqp/platform_tools/android/apps/skqp/src/main/assets/resources/lua/ |
D | slides_content2.lua | 11 - effects: shaders, filters, antialiasing, blending
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/external/skqp/resources/lua/ |
D | slides_content2.lua | 11 - effects: shaders, filters, antialiasing, blending
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/external/angle/doc/ |
D | DirtyBits.md | 28 Other update loops may change render states like the blending modes, the depth test, or Framebuffer 35 the blending state, depth/stencil state, and current object bindings. Our problem is deciding how to
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/external/deqp/external/openglcts/docs/specs/ |
D | CTS_ARB_shader_draw_parameters.txt | 69 * Set clear color to black, enable blending and perform different
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