/external/skqp/gm/ |
D | skinning.cpp | 120 const SkVertices::Bone* bones[kBoneCount]; in onDraw() local 122 bones[i] = &kBones[i]; in onDraw() 126 drawPermutations(canvas, xpos, ypos, bones, 1); in onDraw() 133 const SkVertices::Bone** bones, in drawPermutations() argument 142 copiedBones[i] = *bones[i]; in drawPermutations() 182 swap(bones + start, bones + i); in drawPermutations() 185 drawPermutations(canvas, xpos, ypos, bones, start + 1); in drawPermutations() 188 swap(bones + i, bones + start); in drawPermutations()
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/external/skia/gm/ |
D | skinning.cpp | 125 const SkVertices::Bone* bones[kBoneCount]; in onDraw() local 127 bones[i] = &kBones[i]; in onDraw() 131 drawPermutations(canvas, xpos, ypos, bones, 1); in onDraw() 138 const SkVertices::Bone** bones, in drawPermutations() argument 147 copiedBones[i] = *bones[i]; in drawPermutations() 187 swap(bones + start, bones + i); in drawPermutations() 190 drawPermutations(canvas, xpos, ypos, bones, start + 1); in drawPermutations() 193 swap(bones + i, bones + start); in drawPermutations()
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/external/skqp/src/gpu/ops/ |
D | GrDrawVerticesOp.cpp | 18 const SkVertices::Bone bones[], in Make() argument 28 bones, boneCount, primType, aaType, in Make() 33 sk_sp<SkVertices> vertices, const SkVertices::Bone bones[], in GrDrawVerticesOp() argument 56 if (mesh.fVertices->hasBones() && bones) { in GrDrawVerticesOp() 58 mesh.fVertices = mesh.fVertices->applyBones(bones, boneCount); in GrDrawVerticesOp() 60 if (bones && boneCount > 1) { in GrDrawVerticesOp() 65 fBones.assign(bones, bones + boneCount); in GrDrawVerticesOp() 84 worldTransform.setAffine(bones[0].values); in GrDrawVerticesOp() 99 const SkRect originalBounds = bones[0].mapRect(mesh.fVertices->bounds()); in GrDrawVerticesOp() 101 const SkVertices::Bone& matrix = bones[i]; in GrDrawVerticesOp() [all …]
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D | GrDrawVerticesOp.h | 41 const SkVertices::Bone bones[], 49 const SkVertices::Bone bones[], int boneCount, GrPrimitiveType, GrAAType,
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/external/skqp/src/gpu/ |
D | GrDefaultGeoProcFactory.cpp | 50 const float* bones, in Make() argument 54 coverage, localCoordsWillBeRead, bones, boneCount)); in Make() 66 const float* bones() const { return fBones; } in bones() function in DefaultGeoProc 267 pdman.set2fv(fBonesUniform, dgp.boneCount() * kNumVec2sPerBone, dgp.bones()); in setData() 331 const float* bones, in DefaultGeoProc() argument 341 , fBones(bones) in DefaultGeoProc() 356 SkASSERT(bones && (boneCount > 0)); in DefaultGeoProc() 502 const Bones& bones, in MakeWithBones() argument 531 bones.fBones, in MakeWithBones() 532 bones.fBoneCount); in MakeWithBones()
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D | GrDefaultGeoProcFactory.h | 82 Bones(const float bones[], int boneCount) in Bones() 83 : fBones(bones) in Bones()
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D | SkGpuDevice.h | 90 void drawVertices(const SkVertices*, const SkVertices::Bone bones[], int boneCount, SkBlendMode, 243 const SkVertices::Bone bones[], int boneCount, SkBlendMode,
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/external/skia/src/gpu/ops/ |
D | GrDrawVerticesOp.cpp | 26 const SkVertices::Bone bones[], int boneCount, GrPrimitiveType, GrAAType, 137 sk_sp<SkVertices> vertices, const SkVertices::Bone bones[], in DrawVerticesOp() argument 159 if (mesh.fVertices->hasBones() && bones) { in DrawVerticesOp() 161 mesh.fVertices = mesh.fVertices->applyBones(bones, boneCount); in DrawVerticesOp() 163 SkASSERT(!bones || boneCount == 1); in DrawVerticesOp() 178 worldTransform.setAffine(bones[0].values); in DrawVerticesOp() 582 const SkVertices::Bone bones[], in Make() argument 593 bones, boneCount, in Make()
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D | GrDrawVerticesOp.h | 31 const SkVertices::Bone bones[],
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/external/skqp/src/core/ |
D | SkDraw_vertices.cpp | 166 const SkPaint& paint, const SkVertices::Bone bones[], in drawVertices() argument 213 if (bones && boneCount) { in drawVertices() 224 SkPoint worldPoint = bones[0].mapPoint(vertices[i]); in drawVertices() 240 deformed[i] += bones[index].mapPoint(worldPoint) * weight; in drawVertices() 246 worldTransform.setAffine(bones[0].values); in drawVertices()
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D | SkVertices.cpp | 218 sk_sp<SkVertices> SkVertices::applyBones(const SkVertices::Bone bones[], int boneCount) const { in applyBones() argument 222 if (!bones || !boneCount) { in applyBones() 243 position = bones[0].mapPoint(position); in applyBones() 262 result += bones[index].mapPoint(position) * weight; in applyBones()
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D | SkLiteRecorder.cpp | 166 const SkVertices::Bone bones[], int boneCount, in onDrawVerticesObject() argument 168 fDL->drawVertices(vertices, bones, boneCount, mode, paint); in onDrawVerticesObject()
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D | SkOverdrawCanvas.cpp | 153 const SkVertices::Bone bones[], int boneCount, in onDrawVerticesObject() argument 156 bones, in onDrawVerticesObject()
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/external/skia/src/core/ |
D | SkDraw_vertices.cpp | 232 const SkPaint& paint, const SkVertices::Bone bones[], in drawVertices() argument 279 if (bones && boneCount) { in drawVertices() 290 SkPoint worldPoint = bones[0].mapPoint(vertices[i]); in drawVertices() 306 deformed[i] += bones[index].mapPoint(worldPoint) * weight; in drawVertices() 312 worldTransform.setAffine(bones[0].values); in drawVertices()
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D | SkVertices.cpp | 218 sk_sp<SkVertices> SkVertices::applyBones(const SkVertices::Bone bones[], int boneCount) const { in applyBones() argument 222 if (!bones || !boneCount) { in applyBones() 243 position = bones[0].mapPoint(position); in applyBones() 262 result += bones[index].mapPoint(position) * weight; in applyBones()
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D | SkOverdrawCanvas.cpp | 135 const SkVertices::Bone bones[], int boneCount, in onDrawVerticesObject() argument 138 bones, in onDrawVerticesObject()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | SkinnedVertShader.vsh | 2 If the current vertex is affected by bones then the vertex position and 9 weights which should always total 1. So if a vertex is affected by 2 bones
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/external/python/cpython2/Demo/tkinter/matt/ |
D | README | 6 are the ones to start with if you're looking for a bare-bones usage of
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/external/skia/src/gpu/ |
D | SkGpuDevice.h | 90 void drawVertices(const SkVertices*, const SkVertices::Bone bones[], int boneCount, SkBlendMode, 234 const SkVertices::Bone bones[], int boneCount, SkBlendMode,
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/external/skqp/src/svg/ |
D | SkSVGDevice.h | 39 void drawVertices(const SkVertices*, const SkVertices::Bone bones[], int boneCount, SkBlendMode,
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/ |
D | ChameleonMan.txt | 10 …f blend weights assigned to those matrices. The ChameleonMan model has 19 bones and an animation c…
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/external/skia/src/svg/ |
D | SkSVGDevice.h | 40 void drawVertices(const SkVertices*, const SkVertices::Bone bones[], int boneCount, SkBlendMode,
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/external/skqp/include/core/ |
D | SkOverdrawCanvas.h | 36 void onDrawVerticesObject(const SkVertices*, const SkVertices::Bone bones[], int boneCount,
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/external/skqp/include/utils/ |
D | SkLuaCanvas.h | 52 void onDrawVerticesObject(const SkVertices*, const SkVertices::Bone bones[], int boneCount,
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/external/skia/include/utils/ |
D | SkLuaCanvas.h | 55 void onDrawVerticesObject(const SkVertices*, const SkVertices::Bone bones[], int boneCount,
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