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Searched refs:bufferGL (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DTransformFeedbackGL.cpp83 const BufferGL *bufferGL = GetImplAs<BufferGL>(binding.get()); in bindIndexedBuffer() local
87 bufferGL->getBufferID(), binding.getOffset(), in bindIndexedBuffer()
93 bufferGL->getBufferID()); in bindIndexedBuffer()
DStateManagerGL.cpp692 const BufferGL *bufferGL = GetImplAs<BufferGL>(drawIndirectBuffer); in updateDrawIndirectBufferBinding() local
693 bindBuffer(gl::BufferBinding::DrawIndirect, bufferGL->getBufferID()); in updateDrawIndirectBufferBinding()
703 const BufferGL *bufferGL = GetImplAs<BufferGL>(dispatchIndirectBuffer); in updateDispatchIndirectBufferBinding() local
704 bindBuffer(gl::BufferBinding::DispatchIndirect, bufferGL->getBufferID()); in updateDispatchIndirectBufferBinding()
872 BufferGL *bufferGL = GetImplAs<BufferGL>(shaderStorageBuffer.get()); in updateProgramStorageBufferBindings() local
876 bindBufferBase(gl::BufferBinding::ShaderStorage, binding, bufferGL->getBufferID()); in updateProgramStorageBufferBindings()
880 bindBufferRange(gl::BufferBinding::ShaderStorage, binding, bufferGL->getBufferID(), in updateProgramStorageBufferBindings()
901 BufferGL *bufferGL = GetImplAs<BufferGL>(uniformBuffer.get()); in updateProgramUniformBufferBindings() local
905 bindBufferBase(gl::BufferBinding::Uniform, binding, bufferGL->getBufferID()); in updateProgramUniformBufferBindings()
909 bindBufferRange(gl::BufferBinding::Uniform, binding, bufferGL->getBufferID(), in updateProgramUniformBufferBindings()
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DVertexArrayGL.cpp154 const BufferGL *bufferGL = GetImplAs<BufferGL>(elementArrayBuffer); in updateElementArrayBufferBinding() local
155 mStateManager->bindBuffer(gl::BufferBinding::ElementArray, bufferGL->getBufferID()); in updateElementArrayBufferBinding()
793 const BufferGL *bufferGL = GetImplAs<BufferGL>(mAppliedElementArrayBuffer.get()); in validateState() local
795 mFunctions, bufferGL->getBufferID(), GL_ELEMENT_ARRAY_BUFFER_BINDING, in validateState()
/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp454 gl::Buffer *bufferGL = mState.getElementArrayBuffer(); in syncState() local
455 if (bufferGL) in syncState()
457 BufferVk *bufferVk = vk::GetImpl(bufferGL); in syncState()
569 gl::Buffer *bufferGL = binding.getBuffer().get(); in syncDirtyAttrib() local
572 (binding.getDivisor() > renderer->getMaxVertexAttribDivisor()) || (bufferGL == nullptr); in syncDirtyAttrib()
577 BufferVk *bufferVk = vk::GetImpl(bufferGL); in syncDirtyAttrib()
/external/angle/src/libANGLE/renderer/metal/
DVertexArrayMtl.mm415 gl::Buffer *bufferGL = binding.getBuffer().get();
418 if (bufferGL)
420 BufferMtl *bufferMtl = mtl::GetImpl(bufferGL);
/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp1033 deUint32 bufferGL, in readBufferTextureWithMappingAndVerify() argument
1043 glLog.glBindBuffer(GL_TEXTURE_BUFFER, bufferGL); in readBufferTextureWithMappingAndVerify()
1057 deUint32 bufferGL, in readTextureAndVerify() argument
1064 …return readBufferTextureWithMappingAndVerify(renderCtx, glLog, bufferGL, textureFormat, imageSize.… in readTextureAndVerify()