Searched refs:bufferGL (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | TransformFeedbackGL.cpp | 83 const BufferGL *bufferGL = GetImplAs<BufferGL>(binding.get()); in bindIndexedBuffer() local 87 bufferGL->getBufferID(), binding.getOffset(), in bindIndexedBuffer() 93 bufferGL->getBufferID()); in bindIndexedBuffer()
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D | StateManagerGL.cpp | 692 const BufferGL *bufferGL = GetImplAs<BufferGL>(drawIndirectBuffer); in updateDrawIndirectBufferBinding() local 693 bindBuffer(gl::BufferBinding::DrawIndirect, bufferGL->getBufferID()); in updateDrawIndirectBufferBinding() 703 const BufferGL *bufferGL = GetImplAs<BufferGL>(dispatchIndirectBuffer); in updateDispatchIndirectBufferBinding() local 704 bindBuffer(gl::BufferBinding::DispatchIndirect, bufferGL->getBufferID()); in updateDispatchIndirectBufferBinding() 872 BufferGL *bufferGL = GetImplAs<BufferGL>(shaderStorageBuffer.get()); in updateProgramStorageBufferBindings() local 876 bindBufferBase(gl::BufferBinding::ShaderStorage, binding, bufferGL->getBufferID()); in updateProgramStorageBufferBindings() 880 bindBufferRange(gl::BufferBinding::ShaderStorage, binding, bufferGL->getBufferID(), in updateProgramStorageBufferBindings() 901 BufferGL *bufferGL = GetImplAs<BufferGL>(uniformBuffer.get()); in updateProgramUniformBufferBindings() local 905 bindBufferBase(gl::BufferBinding::Uniform, binding, bufferGL->getBufferID()); in updateProgramUniformBufferBindings() 909 bindBufferRange(gl::BufferBinding::Uniform, binding, bufferGL->getBufferID(), in updateProgramUniformBufferBindings() [all …]
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D | VertexArrayGL.cpp | 154 const BufferGL *bufferGL = GetImplAs<BufferGL>(elementArrayBuffer); in updateElementArrayBufferBinding() local 155 mStateManager->bindBuffer(gl::BufferBinding::ElementArray, bufferGL->getBufferID()); in updateElementArrayBufferBinding() 793 const BufferGL *bufferGL = GetImplAs<BufferGL>(mAppliedElementArrayBuffer.get()); in validateState() local 795 mFunctions, bufferGL->getBufferID(), GL_ELEMENT_ARRAY_BUFFER_BINDING, in validateState()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | VertexArrayVk.cpp | 454 gl::Buffer *bufferGL = mState.getElementArrayBuffer(); in syncState() local 455 if (bufferGL) in syncState() 457 BufferVk *bufferVk = vk::GetImpl(bufferGL); in syncState() 569 gl::Buffer *bufferGL = binding.getBuffer().get(); in syncDirtyAttrib() local 572 (binding.getDivisor() > renderer->getMaxVertexAttribDivisor()) || (bufferGL == nullptr); in syncDirtyAttrib() 577 BufferVk *bufferVk = vk::GetImpl(bufferGL); in syncDirtyAttrib()
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/external/angle/src/libANGLE/renderer/metal/ |
D | VertexArrayMtl.mm | 415 gl::Buffer *bufferGL = binding.getBuffer().get(); 418 if (bufferGL) 420 BufferMtl *bufferMtl = mtl::GetImpl(bufferGL);
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderImageLoadStoreTests.cpp | 1033 deUint32 bufferGL, in readBufferTextureWithMappingAndVerify() argument 1043 glLog.glBindBuffer(GL_TEXTURE_BUFFER, bufferGL); in readBufferTextureWithMappingAndVerify() 1057 deUint32 bufferGL, in readTextureAndVerify() argument 1064 …return readBufferTextureWithMappingAndVerify(renderCtx, glLog, bufferGL, textureFormat, imageSize.… in readTextureAndVerify()
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