Searched refs:build_and_check (Results 1 – 1 of 1) sorted by relevance
89 static bool build_and_check(GLuint id, const char *buf) in build_and_check() function111 if (!build_and_check(blit_ctx->vs, in blit_build_vs_passthrough()223 if (!build_and_check(fs_id, shader_buf)) { in blit_build_frag_tex_col()271 if (!build_and_check(fs_id, shader_buf)) { in blit_build_frag_tex_col_msaa()321 if (!build_and_check(fs_id, shader_buf)) { in blit_build_frag_tex_writedepth()355 if (!build_and_check(fs_id, shader_buf)) { in blit_build_frag_blit_msaa_depth()