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Searched refs:build_and_check (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_blitter.c89 static bool build_and_check(GLuint id, const char *buf) in build_and_check() function
111 if (!build_and_check(blit_ctx->vs, in blit_build_vs_passthrough()
223 if (!build_and_check(fs_id, shader_buf)) { in blit_build_frag_tex_col()
271 if (!build_and_check(fs_id, shader_buf)) { in blit_build_frag_tex_col_msaa()
321 if (!build_and_check(fs_id, shader_buf)) { in blit_build_frag_tex_writedepth()
355 if (!build_and_check(fs_id, shader_buf)) { in blit_build_frag_blit_msaa_depth()