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Searched refs:c1y (Results 1 – 3 of 3) sorted by relevance

/external/fonttools/Lib/fontTools/misc/
DbezierTools.py392 c1y = ay*t1_2 + by*t1 + cy
394 pt1, pt2, pt3 = calcQuadraticPoints((a1x, a1y), (b1x, b1y), (c1x, c1y))
424 c1y = (2*by*t1 + cy + 3*ay*t1_2) * delta
427 pt1, pt2, pt3, pt4 = calcCubicPoints((a1x, a1y), (b1x, b1y), (c1x, c1y), (d1x, d1y))
/external/skia/src/gpu/geometry/
DGrQuadUtils.cpp955 V4f c1y = e1w * y2d - e1y; in moveTo() local
965 denom = c1x * c2y - c2x * c1y; in moveTo()
967 b = (c3x * c1y - c1x * c3y) / denom; in moveTo()
977 M4f useC1x = abs(c1x) > abs(c1y); in moveTo()
982 c1x * c2y - c2x * c1y, /* A & B */ in moveTo()
983 if_then_else(useC1x, c1x, c1y)), /* A & !B */ in moveTo()
995 c3x * c1y - c1x * c3y, /* A & B */ in moveTo()
/external/skqp/src/compute/skc/platforms/cl_12/kernels/
Drasterize.cl2117 SKC_RASTERIZE_FLOAT const c1y = bp_elems[SKC_RASTERIZE_SEGMENT(*id)].coord;
2148 SKC_RASTERIZE_FLOAT t1x = c1x * tv->sx + c1y * tv->shx + tv->tx;
2149 SKC_RASTERIZE_FLOAT t1y = c1x * tv->shy + c1y * tv->sy + tv->ty;
2165 SKC_PROJECT(tv,c1x,c1y,t1x,t1y);
2527 SKC_RASTERIZE_FLOAT const c1y = bp_elems[SKC_RASTERIZE_SEGMENT(*id)].coord;
2549 SKC_RASTERIZE_FLOAT t1x = c1x * tv->sx + c1y * tv->shx + tv->tx;
2550 SKC_RASTERIZE_FLOAT t1y = c1x * tv->shy + c1y * tv->sy + tv->ty;
2563 SKC_PROJECT(tv,c1x,c1y,t1x,t1y);
2806 SKC_RASTERIZE_FLOAT const c1y = bp_elems[SKC_RASTERIZE_SEGMENT(*id)].coord;
2809 printf("{ { %5.0f, %5.0f }, { %5.0f, %5.0f } },\n",c0x,c0y,c1x,c1y);
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