Searched refs:check_write_and_transfer_input (Results 1 – 2 of 2) sorted by relevance
876 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input() function895 if (!check_write_and_transfer_input(glTex)) { in onWritePixels()915 if (!check_write_and_transfer_input(glTex)) { in onTransferPixelsTo()
774 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input() function792 if (!check_write_and_transfer_input(glTex)) { in onWritePixels()858 if (!check_write_and_transfer_input(glTex)) { in onTransferPixels()