Searched refs:checkedOffset (Results 1 – 4 of 4) sorted by relevance
100 angle::CheckedNumeric<size_t> checkedOffset(mOffset); in readString()101 checkedOffset += length; in readString()103 if (!checkedOffset.IsValid() || mOffset + length > mLength) in readString()110 mOffset = checkedOffset.ValueOrDie(); in readString()115 angle::CheckedNumeric<size_t> checkedOffset(mOffset); in skip()116 checkedOffset += length; in skip()118 if (!checkedOffset.IsValid() || mOffset + length > mLength) in skip()124 mOffset = checkedOffset.ValueOrDie(); in skip()159 angle::CheckedNumeric<size_t> checkedOffset(mOffset); in read()160 checkedOffset += checkedLength; in read()[all …]
502 CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(indirect)); in ValidateDrawArraysIndirect() local505 auto checkedSum = checkedOffset + 4 * sizeof(GLuint); in ValidateDrawArraysIndirect()539 CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(indirect)); in ValidateDrawElementsIndirect() local542 auto checkedSum = checkedOffset + 5 * sizeof(GLuint); in ValidateDrawElementsIndirect()1428 CheckedNumeric<GLuint64> checkedOffset(static_cast<GLuint64>(indirect)); in ValidateDispatchComputeIndirect() local1429 auto checkedSum = checkedOffset + static_cast<GLuint64>(3 * sizeof(GLuint)); in ValidateDispatchComputeIndirect()
1007 CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels)); in ValidImageDataSize() local1008 checkedEndByte += checkedOffset; in ValidImageDataSize()3920 CheckedNumeric<size_t> checkedOffset(offset); in ValidateMapBufferRangeBase() local3921 auto checkedSize = checkedOffset + length; in ValidateMapBufferRangeBase()4015 CheckedNumeric<size_t> checkedOffset(offset); in ValidateFlushMappedBufferRangeBase() local4016 auto checkedSize = checkedOffset + length; in ValidateFlushMappedBufferRangeBase()5686 CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels)); in ValidatePixelPack() local5687 checkedEndByte += checkedOffset; in ValidatePixelPack()
400 CheckedNumeric<unsigned int> checkedOffset(streamOffset); in StoreStaticAttrib() local401 checkedOffset += firstElementOffset; in StoreStaticAttrib()403 ANGLE_CHECK_GL_MATH(GetImplAs<ContextD3D>(context), checkedOffset.IsValid()); in StoreStaticAttrib()