Searched refs:checkedPosition (Results 1 – 1 of 1) sorted by relevance
181 angle::CheckedNumeric<unsigned int> checkedPosition(mWritePosition); in storeDynamicAttribute() local182 checkedPosition += spaceRequired; in storeDynamicAttribute()183 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), checkedPosition.IsValid()); in storeDynamicAttribute()