Searched refs:color_out (Results 1 – 25 of 45) sorted by relevance
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_aa_point.c | 44 unsigned color_out; // frag color out register member 70 ts->color_out = decl->Range.First; in aa_decl() 220 dst->Register.Index == (int)ts->color_out) { in aa_inst() 238 assert(ts->color_out != INVALID_INDEX); in aa_epilog() 243 TGSI_FILE_OUTPUT, ts->color_out, in aa_epilog() 249 TGSI_FILE_OUTPUT, ts->color_out, in aa_epilog() 295 transform.color_out = INVALID_INDEX; in tgsi_add_aa_point()
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.specTexture.frag.out | 13 Name 9 "color_out" 16 Decorate 9(color_out) Location 0 25 9(color_out): 8(ptr) Variable Output 41 Store 9(color_out) 22
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/external/angle/third_party/glslang/src/Test/baseResults/ |
D | spv.specTexture.frag.out | 13 Name 9 "color_out" 16 Decorate 9(color_out) Location 0 25 9(color_out): 8(ptr) Variable Output 41 Store 9(color_out) 22
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/external/deqp/external/vulkancts/data/vulkan/amber/provoking_vertex/ |
D | triangle_strip.amber | 21 layout(location = 0) flat out vec4 color_out; 25 color_out = color_in; 32 layout(location = 0) out vec4 color_out; 35 color_out = color_in;
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D | line_strip.amber | 21 layout(location = 0) flat out vec4 color_out; 25 color_out = color_in; 32 layout(location = 0) out vec4 color_out; 35 color_out = color_in;
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D | line_strip_with_adjacency.amber | 23 layout(location = 0) flat out vec4 color_out; 27 color_out = color_in; 34 layout(location = 0) out vec4 color_out; 37 color_out = color_in;
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D | line_list_with_adjacency.amber | 23 layout(location = 0) flat out vec4 color_out; 27 color_out = color_in; 34 layout(location = 0) out vec4 color_out; 37 color_out = color_in;
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D | triangle_list.amber | 21 layout(location = 0) flat out vec4 color_out; 25 color_out = color_in; 32 layout(location = 0) out vec4 color_out; 35 color_out = color_in;
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D | triangle_fan.amber | 21 layout(location = 0) flat out vec4 color_out; 25 color_out = color_in; 32 layout(location = 0) out vec4 color_out; 35 color_out = color_in;
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D | line_list.amber | 21 layout(location = 0) flat out vec4 color_out; 25 color_out = color_in; 32 layout(location = 0) out vec4 color_out; 35 color_out = color_in;
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D | triangle_strip_with_adjacency.amber | 23 layout(location = 0) flat out vec4 color_out; 27 color_out = color_in; 34 layout(location = 0) out vec4 color_out; 37 color_out = color_in;
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D | triangle_list_with_adjacency.amber | 23 layout(location = 0) flat out vec4 color_out; 27 color_out = color_in; 34 layout(location = 0) out vec4 color_out; 37 color_out = color_in;
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/external/deqp-deps/amber/tests/cases/ |
D | clear_partial_overwrite.vkscript | 21 layout(location = 0) flat out vec4 color_out; 25 color_out = color_in; 32 layout(location = 0) out vec4 color_out; 35 color_out = color_in;
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D | draw_rect.amber | 19 layout(location = 0) out vec4 color_out; 21 color_out = vec4(1.0, 0.0, 0.0, 1.0);
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D | clear.amber | 21 layout(location = 0) out vec4 color_out; 24 color_out = color_in;
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D | copy_format_buffer.amber | 19 layout(location = 0) out vec4 color_out; 21 color_out = vec4(1.0, 0.0, 0.0, 1.0);
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D | clear_color.amber | 21 layout(location = 0) out vec4 color_out; 24 color_out = color_in;
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D | draw_rect_multiple_color_attachment.amber | 19 layout(location = 0) out vec4 color_out; 22 color_out = vec4(0.0, 0.499, 0.0, 0.8);
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D | draw_rect_multiple_pipeline.amber | 19 layout(location = 0) out vec4 color_out; 21 color_out = vec4(0.0, 0.5, 0.0, 0.8);
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D | struct.amber | 20 layout(location = 0) out vec4 color_out; 27 color_out = vec4(data.a/255, data.b/255, data.a/255, data.b/255);
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D | struct_embedded.amber | 25 layout(location = 0) out vec4 color_out; 33 color_out = vec4(data.a/255, data.b/255, data.c.d/255, data.c.e/255);
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D | struct_embedded_padded_430.amber | 28 layout(location = 0) out vec4 color_out; 39 color_out = vec4(float(data.a)/255, float(data.b)/255,
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D | clear_and_probe_small_wrong_color.expect_fail.vkscript | 21 layout(location = 0) out vec4 color_out; 24 color_out = color_in;
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/external/angle/third_party/glslang/src/Test/ |
D | spv.specTexture.frag | 5 layout(location = 0) out vec4 color_out; 9 color_out = textureLodOffset(tex, vec2(0.0, 0.0), 0.0, ivec2(offs, offs));
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/external/deqp-deps/glslang/Test/ |
D | spv.specTexture.frag | 5 layout(location = 0) out vec4 color_out; 9 color_out = textureLodOffset(tex, vec2(0.0, 0.0), 0.0, ivec2(offs, offs));
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