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Searched refs:color_out (Results 1 – 25 of 45) sorted by relevance

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/external/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_aa_point.c44 unsigned color_out; // frag color out register member
70 ts->color_out = decl->Range.First; in aa_decl()
220 dst->Register.Index == (int)ts->color_out) { in aa_inst()
238 assert(ts->color_out != INVALID_INDEX); in aa_epilog()
243 TGSI_FILE_OUTPUT, ts->color_out, in aa_epilog()
249 TGSI_FILE_OUTPUT, ts->color_out, in aa_epilog()
295 transform.color_out = INVALID_INDEX; in tgsi_add_aa_point()
/external/deqp-deps/glslang/Test/baseResults/
Dspv.specTexture.frag.out13 Name 9 "color_out"
16 Decorate 9(color_out) Location 0
25 9(color_out): 8(ptr) Variable Output
41 Store 9(color_out) 22
/external/angle/third_party/glslang/src/Test/baseResults/
Dspv.specTexture.frag.out13 Name 9 "color_out"
16 Decorate 9(color_out) Location 0
25 9(color_out): 8(ptr) Variable Output
41 Store 9(color_out) 22
/external/deqp/external/vulkancts/data/vulkan/amber/provoking_vertex/
Dtriangle_strip.amber21 layout(location = 0) flat out vec4 color_out;
25 color_out = color_in;
32 layout(location = 0) out vec4 color_out;
35 color_out = color_in;
Dline_strip.amber21 layout(location = 0) flat out vec4 color_out;
25 color_out = color_in;
32 layout(location = 0) out vec4 color_out;
35 color_out = color_in;
Dline_strip_with_adjacency.amber23 layout(location = 0) flat out vec4 color_out;
27 color_out = color_in;
34 layout(location = 0) out vec4 color_out;
37 color_out = color_in;
Dline_list_with_adjacency.amber23 layout(location = 0) flat out vec4 color_out;
27 color_out = color_in;
34 layout(location = 0) out vec4 color_out;
37 color_out = color_in;
Dtriangle_list.amber21 layout(location = 0) flat out vec4 color_out;
25 color_out = color_in;
32 layout(location = 0) out vec4 color_out;
35 color_out = color_in;
Dtriangle_fan.amber21 layout(location = 0) flat out vec4 color_out;
25 color_out = color_in;
32 layout(location = 0) out vec4 color_out;
35 color_out = color_in;
Dline_list.amber21 layout(location = 0) flat out vec4 color_out;
25 color_out = color_in;
32 layout(location = 0) out vec4 color_out;
35 color_out = color_in;
Dtriangle_strip_with_adjacency.amber23 layout(location = 0) flat out vec4 color_out;
27 color_out = color_in;
34 layout(location = 0) out vec4 color_out;
37 color_out = color_in;
Dtriangle_list_with_adjacency.amber23 layout(location = 0) flat out vec4 color_out;
27 color_out = color_in;
34 layout(location = 0) out vec4 color_out;
37 color_out = color_in;
/external/deqp-deps/amber/tests/cases/
Dclear_partial_overwrite.vkscript21 layout(location = 0) flat out vec4 color_out;
25 color_out = color_in;
32 layout(location = 0) out vec4 color_out;
35 color_out = color_in;
Ddraw_rect.amber19 layout(location = 0) out vec4 color_out;
21 color_out = vec4(1.0, 0.0, 0.0, 1.0);
Dclear.amber21 layout(location = 0) out vec4 color_out;
24 color_out = color_in;
Dcopy_format_buffer.amber19 layout(location = 0) out vec4 color_out;
21 color_out = vec4(1.0, 0.0, 0.0, 1.0);
Dclear_color.amber21 layout(location = 0) out vec4 color_out;
24 color_out = color_in;
Ddraw_rect_multiple_color_attachment.amber19 layout(location = 0) out vec4 color_out;
22 color_out = vec4(0.0, 0.499, 0.0, 0.8);
Ddraw_rect_multiple_pipeline.amber19 layout(location = 0) out vec4 color_out;
21 color_out = vec4(0.0, 0.5, 0.0, 0.8);
Dstruct.amber20 layout(location = 0) out vec4 color_out;
27 color_out = vec4(data.a/255, data.b/255, data.a/255, data.b/255);
Dstruct_embedded.amber25 layout(location = 0) out vec4 color_out;
33 color_out = vec4(data.a/255, data.b/255, data.c.d/255, data.c.e/255);
Dstruct_embedded_padded_430.amber28 layout(location = 0) out vec4 color_out;
39 color_out = vec4(float(data.a)/255, float(data.b)/255,
Dclear_and_probe_small_wrong_color.expect_fail.vkscript21 layout(location = 0) out vec4 color_out;
24 color_out = color_in;
/external/angle/third_party/glslang/src/Test/
Dspv.specTexture.frag5 layout(location = 0) out vec4 color_out;
9 color_out = textureLodOffset(tex, vec2(0.0, 0.0), 0.0, ivec2(offs, offs));
/external/deqp-deps/glslang/Test/
Dspv.specTexture.frag5 layout(location = 0) out vec4 color_out;
9 color_out = textureLodOffset(tex, vec2(0.0, 0.0), 0.0, ivec2(offs, offs));

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