Searched refs:compilationSuccess (Results 1 – 3 of 3) sorted by relevance
85 bool compilationSuccess = in compileTestShader() local93 return compilationSuccess; in compileTestShader()140 bool compilationSuccess = in compile() local142 if (!compilationSuccess) in compile()
32 bool compilationSuccess = in compile() local35 if (!compilationSuccess) in compile()
39 bool compilationSuccess = mTranslator->compile(shaderStrings, 1, SH_INTERMEDIATE_TREE); in compile() local42 if (!compilationSuccess) in compile()