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Searched refs:compiled_fs_id (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.c297 GLuint compiled_fs_id; member
1252 if (gs && gs->compiled_fs_id != fs->id) in add_shader_program()
1254 if (!gs && tes && tes->compiled_fs_id != fs->id) in add_shader_program()
1256 if (!gs && !tes && vs->compiled_fs_id != fs->id) in add_shader_program()
1281 gs->compiled_fs_id = fs->id; in add_shader_program()
1283 tes->compiled_fs_id = fs->id; in add_shader_program()
1285 vs->compiled_fs_id = fs->id; in add_shader_program()
2818 shader->compiled_fs_id = 0; in vrend_shader_create()