Searched refs:compiled_fs_id (Results 1 – 1 of 1) sorted by relevance
297 GLuint compiled_fs_id; member1252 if (gs && gs->compiled_fs_id != fs->id) in add_shader_program()1254 if (!gs && tes && tes->compiled_fs_id != fs->id) in add_shader_program()1256 if (!gs && !tes && vs->compiled_fs_id != fs->id) in add_shader_program()1281 gs->compiled_fs_id = fs->id; in add_shader_program()1283 tes->compiled_fs_id = fs->id; in add_shader_program()1285 vs->compiled_fs_id = fs->id; in add_shader_program()2818 shader->compiled_fs_id = 0; in vrend_shader_create()