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Searched refs:compilerInstance (Results 1 – 13 of 13) sorted by relevance

/external/angle/src/libANGLE/renderer/null/
DShaderNULL.cpp23 gl::ShCompilerInstance *compilerInstance, in compile() argument
26 return compileImpl(context, compilerInstance, mData.getSource(), options); in compile()
DShaderNULL.h25 gl::ShCompilerInstance *compilerInstance,
/external/angle/src/libANGLE/renderer/vulkan/
DShaderVk.cpp25 gl::ShCompilerInstance *compilerInstance, in compile() argument
67 return compileImpl(context, compilerInstance, mData.getSource(), compileOptions | options); in compile()
DShaderVk.h25 gl::ShCompilerInstance *compilerInstance,
/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.cpp66 gl::ShCompilerInstance *compilerInstance, in WaitableCompileEventD3D() argument
70 mCompilerInstance(compilerInstance), in WaitableCompileEventD3D()
256 gl::ShCompilerInstance *compilerInstance, in compile() argument
354 auto translateTask = std::make_shared<TranslateTaskD3D>(compilerInstance->getHandle(), options, in compile()
358 angle::WorkerThreadPool::PostWorkerTask(workerThreadPool, translateTask), compilerInstance, in compile()
DShaderD3D.h42 gl::ShCompilerInstance *compilerInstance,
/external/angle/src/libANGLE/renderer/
DShaderImpl.h57 gl::ShCompilerInstance *compilerInstance,
66 gl::ShCompilerInstance *compilerInstance,
DShaderImpl.cpp82 gl::ShCompilerInstance *compilerInstance, in compileImpl() argument
92 std::make_shared<TranslateTask>(compilerInstance->getHandle(), compileOptions, source); in compileImpl()
/external/angle/src/libANGLE/renderer/metal/
DShaderMtl.mm24 gl::ShCompilerInstance *compilerInstance,
37 return compileImpl(context, compilerInstance, mData.getSource(), compileOptions | options);
DShaderMtl.h26 gl::ShCompilerInstance *compilerInstance,
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp240 gl::ShCompilerInstance *compilerInstance, in compile() argument
388 ShHandle handle = compilerInstance->getHandle(); in compile()
412 std::make_shared<TranslateTaskGL>(compilerInstance->getHandle(), options, source, in compile()
425 ShHandle handle = compilerInstance->getHandle(); in compile()
DShaderGL.h31 gl::ShCompilerInstance *compilerInstance,
/external/angle/src/libANGLE/
DShader.cpp359 ShCompilerInstance compilerInstance = mBoundCompiler->getInstance(mState.mShaderType); in compile() local
360 ShHandle compilerHandle = compilerInstance.getHandle(); in compile()
362 mCompilerResourcesString = compilerInstance.getBuiltinResourcesString(); in compile()
365 mCompilingState->shCompilerInstance = std::move(compilerInstance); in compile()