Searched refs:compressedBlockDepth (Results 1 – 5 of 5) sorted by relevance
215 GLuint compressedBlockDepth; member
347 compressedBlockDepth(0), in InternalFormat()718 GLuint compressedBlockDepth, in AddCompressedFormat() argument734 formatInfo.compressedBlockDepth = compressedBlockDepth; in AddCompressedFormat()
907 !ValidCompressedDimension(depth, formatInfo.compressedBlockDepth, in ValidCompressedImageSize()953 zoffset % formatInfo.compressedBlockDepth != 0) in ValidCompressedSubImageSize()962 (depth % formatInfo.compressedBlockDepth) == 0; in ValidCompressedSubImageSize()
585 if (actualFormatInfo.compressedBlockDepth > 1 && texType != TextureType::_2DArray) in ValidateES3TexImageParametersBase()
3135 ASSERT(format.compressedBlockDepth == 1); in captureCompressedTextureData()