/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Query11.cpp | 92 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase() argument 95 ANGLE_TRY(flush(context11, true)); in getResultBase() 130 angle::Result Query11::pause(Context11 *context11) in pause() argument 149 return flush(context11, false); in pause() 152 angle::Result Query11::resume(Context11 *context11) in resume() argument 156 ANGLE_TRY(flush(context11, false)); in resume() 165 ANGLE_TRY(mRenderer->allocateResource(context11, queryDesc, &mActiveQuery->query)); in resume() 174 ANGLE_TRY(mRenderer->allocateResource(context11, desc, &mActiveQuery->beginTimestamp)); in resume() 175 ANGLE_TRY(mRenderer->allocateResource(context11, desc, &mActiveQuery->endTimestamp)); in resume() 195 angle::Result Query11::flush(Context11 *context11, bool force) in flush() argument [all …]
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D | IndexBuffer11.cpp | 72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer() local 73 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in mapBuffer() 78 ANGLE_CHECK_HR(context11, !outOfBounds, "Index buffer map range is not inside the buffer.", in mapBuffer() 91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer() local 92 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in unmapBuffer() 124 Context11 *context11 = GetImplAs<Context11>(context); in discard() local 125 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in discard()
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D | PixelTransfer11.cpp | 69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources() local 71 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mCopyRasterizerState)); in loadResources() 89 ANGLE_TRY(mRenderer->allocateResource(context11, depthStencilDesc, &mCopyDepthStencilState)); in loadResources() 99 ANGLE_TRY(mRenderer->allocateResource(context11, constantBufferDesc, &mParamsConstantBuffer)); in loadResources() 103 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_VS_BufferToTexture), in loadResources() 107 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_GS_BufferToTexture), in loadResources() 239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap() local 241 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4F), in buildShaderMap() 243 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4I), in buildShaderMap() 245 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4UI), in buildShaderMap()
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D | Query11.h | 37 angle::Result pause(Context11 *context11); 38 angle::Result resume(Context11 *context11); 54 angle::Result flush(Context11 *context11, bool force); 55 angle::Result testQuery(Context11 *context11, QueryState *queryState); 58 angle::Result getResultBase(Context11 *context11, T *params);
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D | Clear11.cpp | 144 Context11 *context11 = GetImplAs<Context11>(context); in getShadersAndLayout() local 150 ANGLE_TRY(mVs9.resolve(context11, renderer)); in getShadersAndLayout() 151 ANGLE_TRY(mPsFloat9.resolve(context11, renderer)); in getShadersAndLayout() 161 ANGLE_TRY(renderer->allocateResource(context11, ilDescArray, &vertexShader, &mIl9)); in getShadersAndLayout() 173 ANGLE_TRY(mVs.resolve(context11, renderer)); in getShadersAndLayout() 180 ANGLE_TRY(mVsMultiview.resolve(context11, renderer)); in getShadersAndLayout() 181 ANGLE_TRY(mGsMultiview.resolve(context11, renderer)); in getShadersAndLayout() 190 ANGLE_TRY(mPsDepth.resolve(context11, renderer)); in getShadersAndLayout() 198 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout() 202 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout() [all …]
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D | Image11.cpp | 274 Context11 *context11 = GetImplAs<Context11>(context); in loadData() local 278 ANGLE_CHECK_GL_MATH(context11, formatInfo.computeRowPitch(type, area.width, unpack.alignment, in loadData() 281 ANGLE_CHECK_GL_MATH(context11, formatInfo.computeDepthPitch(area.height, unpack.imageHeight, in loadData() 284 ANGLE_CHECK_GL_MATH(context11, in loadData() 314 Context11 *context11 = GetImplAs<Context11>(context); in loadCompressedData() local 319 context11, formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, area.width, 1, 0, &inputRowPitch)); in loadCompressedData() 322 context11, formatInfo.computeDepthPitch(area.height, 0, inputRowPitch, &inputDepthPitch)); in loadCompressedData() 546 Context11 *context11 = GetImplAs<Context11>(context); in createStagingTexture() local 570 ANGLE_TRY(mRenderer->allocateTexture(context11, desc, formatInfo, in createStagingTexture() 576 mRenderer->allocateTexture(context11, desc, formatInfo, &mStagingTexture)); in createStagingTexture() [all …]
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D | Blit11.cpp | 592 Context11 *context11 = GetImplAs<Context11>(context); in initResources() local 594 ANGLE_TRY(mRenderer->allocateResource(context11, vbDesc, &mVertexBuffer)); in initResources() 612 ANGLE_TRY(mRenderer->allocateResource(context11, pointSamplerDesc, &mPointSampler)); in initResources() 630 ANGLE_TRY(mRenderer->allocateResource(context11, linearSamplerDesc, &mLinearSampler)); in initResources() 646 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mScissorEnabledRasterizerState)); in initResources() 650 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mScissorDisabledRasterizerState)); in initResources() 669 ANGLE_TRY(mRenderer->allocateResource(context11, depthStencilDesc, &mDepthStencilState)); in initResources() 680 ANGLE_TRY(mRenderer->allocateResource(context11, swizzleBufferDesc, &mSwizzleCB)); in initResources() 757 Context11 *context11 = GetImplAs<Context11>(context); in getShaderSupport() local 763 ANGLE_TRY(mQuad2DIL.resolve(context11, mRenderer)); in getShaderSupport() [all …]
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D | InputLayoutCache.cpp | 113 Context11 *context11, in getInputLayout() argument 182 ANGLE_TRY(createInputLayout(context11, sortedSemanticIndices, currentAttributes, mode, in getInputLayout() 194 Context11 *context11, in createInputLayout() argument 202 Renderer11 *renderer = context11->getRenderer(); in createInputLayout() 294 ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(context11, &shader, nullptr)); in createInputLayout() 301 ANGLE_TRY(renderer->allocateResource(context11, inputElementArray, &vertexShaderData, in createInputLayout()
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D | Fence11.cpp | 33 Context11 *context11 = GetImplAs<Context11>(context); in FenceSetHelper() local 35 ANGLE_TRY_HR(context11, result, "Failed to create event query"); in FenceSetHelper() 52 Context11 *context11 = GetImplAs<Context11>(context); in FenceTestHelper() local 55 ANGLE_TRY_HR(context11, result, "Failed to get query data"); in FenceTestHelper()
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D | ExternalImageSiblingImpl11.cpp | 107 Context11 *context11 = GetImplAs<Context11>(context); in createRenderTarget() local 119 ANGLE_TRY(mRenderer->allocateResource(context11, rtvDesc, mTexture.get(), &rtv)); in createRenderTarget() 133 ANGLE_TRY(mRenderer->allocateResource(context11, srvDesc, mTexture.get(), &srv)); in createRenderTarget()
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D | Buffer11.cpp | 570 Context11 *context11 = GetImplAs<Context11>(context); in mapRange() local 571 ANGLE_CHECK_GL_ALLOC(context11, mMappedStorage); in mapRange() 1539 Context11 *context11 = GetImplAs<Context11>(context); in getBuffer() local 1567 ANGLE_CHECK_GL_ALLOC(context11, mIndicesMemoryBuffer.resize(indicesDataSize)); in getBuffer() 1583 ANGLE_CHECK_GL_ALLOC(context11, expandedData.resize(expandedDataSize)); in getBuffer() 1665 Context11 *context11 = GetImplAs<Context11>(context); in resize() local 1666 ANGLE_CHECK_GL_ALLOC(context11, mMemoryBuffer.resize(size)); in resize() 1723 Context11 *context11 = GetImplAs<Context11>(context); in resize() local 1724 ANGLE_CHECK_GL_ALLOC(context11, mMemoryBuffer.resize(size)); in resize() 1848 Context11 *context11 = GetImplAs<Context11>(context); in resize() local [all …]
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D | InputLayoutCache.h | 103 Context11 *context11,
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D | Renderer11.cpp | 1293 angle::Result Renderer11::flush(Context11 *context11) in flush() argument 1299 angle::Result Renderer11::finish(Context11 *context11) in finish() argument 1307 ANGLE_TRY(allocateResource(context11, queryDesc, &mSyncQuery)); in finish() 1321 ANGLE_TRY_HR(context11, result, "Failed to get event query data"); in finish() 1335 ANGLE_CHECK(context11, false, "Device was lost while waiting for sync.", in finish() 1564 angle::Result Renderer11::drawWithGeometryShaderAndTransformFeedback(Context11 *context11, in drawWithGeometryShaderAndTransformFeedback() argument 1569 const gl::State &glState = context11->getState(); in drawWithGeometryShaderAndTransformFeedback() 1588 ANGLE_TRY(programD3D->getPixelExecutableForCachedOutputLayout(context11, &pixelExe, nullptr)); in drawWithGeometryShaderAndTransformFeedback() 1600 ANGLE_TRY(programD3D->getGeometryExecutableForPrimitiveType(context11, glState, mode, in drawWithGeometryShaderAndTransformFeedback() 2714 Context11 *context11 = GetImplAs<Context11>(context); in createRenderTarget() local [all …]
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D | Renderer11.h | 127 angle::Result flush(Context11 *context11); 128 angle::Result finish(Context11 *context11); 432 angle::Result getScratchMemoryBuffer(Context11 *context11, 571 angle::Result drawWithGeometryShaderAndTransformFeedback(Context11 *context11,
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D | TextureStorage11.cpp | 764 Context11 *context11 = GetImplAs<Context11>(context); in setData() local 770 ANGLE_CHECK_GL_MATH(context11, in setData() 774 ANGLE_CHECK_GL_MATH(context11, internalFormatInfo.computeDepthPitch( in setData() 778 context11, internalFormatInfo.computeSkipBytes(type, srcRowPitch, srcDepthPitch, unpack, in setData() 798 ANGLE_TRY(mRenderer->getScratchMemoryBuffer(context11, neededSize, &conversionBuffer)); in setData() 1311 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() local 1324 mRenderer->allocateResource(context11, rtvDesc, mLevelZeroTexture.get(), &rtv)); in getRenderTarget() 1345 ANGLE_TRY(mRenderer->allocateResource(context11, rtvDesc, texture->get(), &rtv)); in getRenderTarget() 1365 ANGLE_TRY(mRenderer->allocateResource(context11, dsvDesc, texture->get(), &dsv)); in getRenderTarget() 2362 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() local [all …]
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D | StateManager11.cpp | 1747 Context11 *context11 = GetImplAs<Context11>(context); in onMakeCurrent() local 1751 ANGLE_TRY(query->pause(context11)); in onMakeCurrent() 1761 ANGLE_TRY(query11->resume(context11)); in onMakeCurrent() 2894 Context11 *context11 = GetImplAs<Context11>(context); in syncProgram() local 2895 ANGLE_TRY(context11->triggerDrawCallProgramRecompilation(context, drawMode)); in syncProgram() 2907 ANGLE_TRY(mProgramD3D->getVertexExecutableForCachedInputLayout(context11, &vertexExe, nullptr)); in syncProgram() 2910 ANGLE_TRY(mProgramD3D->getPixelExecutableForCachedOutputLayout(context11, &pixelExe, nullptr)); in syncProgram() 2913 ANGLE_TRY(mProgramD3D->getGeometryExecutableForPrimitiveType(context11, glState, drawMode, in syncProgram() 2948 Context11 *context11 = GetImplAs<Context11>(context); in syncProgramForCompute() local 2949 ANGLE_TRY(context11->triggerDispatchCallProgramRecompilation(context)); in syncProgramForCompute() [all …]
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D | Framebuffer11.cpp | 381 Context11 *context11 = GetImplAs<Context11>(context); in getImplementationColorReadFormat() local 382 const Renderer11DeviceCaps &caps = context11->getRenderer()->getRenderer11DeviceCaps(); in getImplementationColorReadFormat()
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/external/angle/src/tests/gl_tests/ |
D | D3D11InputLayoutCacheTest.cpp | 69 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context); in TEST_P() local 70 rx::Renderer11 *renderer11 = context11->getRenderer(); in TEST_P()
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D | D3D11FormatTablesTest.cpp | 43 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context); in TEST_P() local 44 rx::Renderer11 *renderer = context11->getRenderer(); in TEST_P()
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D | D3D11EmulatedIndexedBufferTest.cpp | 34 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(mContext); in testSetUp() local 35 mRenderer = context11->getRenderer(); in testSetUp()
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/external/kotlinx.coroutines/kotlinx-coroutines-core/jvm/test/guide/ |
D | example-context-11.kt | 6 package kotlinx.coroutines.guide.context11
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/external/kotlinx.coroutines/kotlinx-coroutines-core/jvm/test/guide/test/ |
D | DispatcherGuideTest.kt | 103 …test("KotlinxCoroutinesGuideContext11") { kotlinx.coroutines.guide.context11.main() }.verifyLinesF… in <lambda>()
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