Searched refs:convertIndexBufferGPU (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/libANGLE/renderer/metal/ |
D | VertexArrayMtl.h | 81 angle::Result convertIndexBufferGPU(const gl::Context *glContext,
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D | VertexArrayMtl.mm | 531 convertIndexBufferGPU(glContext, indexType, idxBuffer, offset, indexCount, conversion)); 539 angle::Result VertexArrayMtl::convertIndexBufferGPU(const gl::Context *glContext,
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | VertexArrayVk.h | 97 angle::Result convertIndexBufferGPU(ContextVk *contextVk,
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D | VertexArrayVk.cpp | 167 angle::Result VertexArrayVk::convertIndexBufferGPU(ContextVk *contextVk, in convertIndexBufferGPU() function in rx::VertexArrayVk
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D | ContextVk.cpp | 1021 ANGLE_TRY(mVertexArray->convertIndexBufferGPU(this, bufferVk, indices)); in setupIndexedDraw()
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