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Searched refs:copySubImage (Results 1 – 22 of 22) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h163 …virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,…
222 …void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x…
294 …void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x…
357 …void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x…
DTexture.cpp654 void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffse… in copySubImage() function in es2::Texture2D
1340 void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint z… in copySubImage() function in es2::TextureCubeMap
1676 void Texture3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffse… in copySubImage() function in es2::Texture3D
DlibGLESv2.cpp1076 texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, source); in CopyTexSubImage2D()
5860 texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source); in CopyTexSubImage3DOES()
DlibGLESv3.cpp504 texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source); in CopyTexSubImage3D()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.h94 …virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint…
143 …void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsi…
DTexture.cpp531 void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLi… in copySubImage() function in es1::Texture2D
DlibGLES_CM.cpp1000 texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer); in CopyTexSubImage2D()
/external/angle/src/libANGLE/renderer/
DTextureImpl_mock.h65 MOCK_METHOD5(copySubImage,
DTextureImpl.h90 virtual angle::Result copySubImage(const gl::Context *context,
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.h263 angle::Result copySubImage(const gl::Context *context,
395 angle::Result copySubImage(const gl::Context *context,
528 angle::Result copySubImage(const gl::Context *context,
658 angle::Result copySubImage(const gl::Context *context,
786 angle::Result copySubImage(const gl::Context *context,
DTextureD3D.cpp1066 angle::Result TextureD3D_2D::copySubImage(const gl::Context *context, in copySubImage() function in rx::TextureD3D_2D
1821 angle::Result TextureD3D_Cube::copySubImage(const gl::Context *context, in copySubImage() function in rx::TextureD3D_Cube
2540 angle::Result TextureD3D_3D::copySubImage(const gl::Context *context, in copySubImage() function in rx::TextureD3D_3D
3236 angle::Result TextureD3D_2DArray::copySubImage(const gl::Context *context, in copySubImage() function in rx::TextureD3D_2DArray
3869 angle::Result TextureD3DImmutableBase::copySubImage(const gl::Context *context, in copySubImage() function in rx::TextureD3DImmutableBase
/external/angle/src/libANGLE/renderer/null/
DTextureNULL.h62 angle::Result copySubImage(const gl::Context *context,
DTextureNULL.cpp79 angle::Result TextureNULL::copySubImage(const gl::Context *context, in copySubImage() function in rx::TextureNULL
/external/angle/src/libANGLE/renderer/metal/
DTextureMtl.h69 angle::Result copySubImage(const gl::Context *context,
DTextureMtl.mm567 angle::Result TextureMtl::copySubImage(const gl::Context *context,
/external/angle/src/libANGLE/renderer/gl/
DTextureGL.h108 angle::Result copySubImage(const gl::Context *context,
DTextureGL.cpp743 angle::Result TextureGL::copySubImage(const gl::Context *context, in copySubImage() function in rx::TextureGL
/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.h78 angle::Result copySubImage(const gl::Context *context,
DTextureVk.cpp321 angle::Result TextureVk::copySubImage(const gl::Context *context, in copySubImage() function in rx::TextureVk
/external/angle/src/libANGLE/
DTexture.cpp1198 ANGLE_TRY(mTexture->copySubImage(context, index, Offset(), sourceArea, source)); in copyImage()
1216 angle::Result Texture::copySubImage(Context *context, in copySubImage() function in gl::Texture
1247 ANGLE_TRY(mTexture->copySubImage(context, index, destOffset, sourceArea, source)); in copySubImage()
DTexture.h390 angle::Result copySubImage(Context *context,
DContext.cpp3799 ANGLE_CONTEXT_TRY(texture->copySubImage(this, index, destOffset, sourceArea, framebuffer)); in copyTexSubImage2D()
3826 ANGLE_CONTEXT_TRY(texture->copySubImage(this, index, destOffset, sourceArea, framebuffer)); in copyTexSubImage3D()