Searched refs:coverageSampleCount (Results 1 – 1 of 1) sorted by relevance
172 uint32_t coverageSampleCount, in ApplySampleCoverage() argument182 uint32_t coverageMask = coverageSampleCount >= (maskBitOffset + 32) in ApplySampleCoverage()184 : (1u << (coverageSampleCount - maskBitOffset)) - 1; in ApplySampleCoverage()2532 uint32_t coverageSampleCount = GetCoverageSampleCount(glState, mDrawFramebuffer); in updateSampleMask() local2540 ApplySampleCoverage(glState, coverageSampleCount, maskNumber, &mask); in updateSampleMask()