Home
last modified time | relevance | path

Searched refs:damage (Results 1 – 25 of 125) sorted by relevance

12345

/external/skia/modules/sksg/tests/
DSGTest.cpp109 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; in inval_test1() local
113 &damage); in inval_test1()
135 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; in inval_test1() local
139 &damage); in inval_test1()
145 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 0, 0, 50, 100} }; in inval_test1() local
149 &damage); in inval_test1()
171 std::vector<SkRect> damage = { {0, 0, 300, 200}, { 0, 0, 600, 400} }; in inval_test1() local
175 &damage); in inval_test1()
197 std::vector<SkRect> damage = { {400, 200, 600, 400}, { 400, 200, 500, 400} }; in inval_test1() local
201 &damage); in inval_test1()
[all …]
/external/skqp/modules/sksg/tests/
DSGTest.cpp80 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; in inval_test1() local
84 &damage); in inval_test1()
90 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; in inval_test1() local
94 &damage); in inval_test1()
100 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 0, 0, 50, 100} }; in inval_test1() local
104 &damage); in inval_test1()
110 std::vector<SkRect> damage = { {0, 0, 300, 200}, { 0, 0, 600, 400} }; in inval_test1() local
114 &damage); in inval_test1()
120 std::vector<SkRect> damage = { {400, 200, 600, 400}, { 400, 200, 500, 400} }; in inval_test1() local
124 &damage); in inval_test1()
[all …]
/external/flatbuffers/samples/
Dmonsterdata.json12 damage: 100
16 damage: 90
22 damage: 90
Dsample_binary.rs45 damage: 3, in main()
49 damage: 5, in main()
137 let second_weapon_damage = wep2.damage(); in main()
145 let weapon_damage = equipped.damage(); in main()
Dmonster_generated.h473 int16_t damage;
475 : damage(0) {
482 (lhs.damage == rhs.damage);
505 int16_t damage() const {
529 void add_damage(int16_t damage) {
530 fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0);
547 int16_t damage = 0) {
550 builder_.add_damage(damage);
557 int16_t damage = 0) {
562 damage);
[all …]
Dsample_binary.cpp91 assert(weps->Get(i)->damage() == expected_weapon_damages[i]); in main()
100 assert(equipped->damage() == 5); in main()
Dmonster_generated.lobster110 def damage():
119 def WeaponAddDamage(b_:flatbuffers_builder, damage:int):
120 b_.PrependInt16Slot(1, damage, 0)
DSampleBinary.java95 assert monster.weapons(i).damage() == expectedWeaponDamages[i]; in main()
102 assert equipped.damage() == 5; in main()
Dmonster_generated.rs426 builder.add_damage(args.damage); in create()
438 pub fn damage(&'a self) -> i16 { in damage() method
445 pub damage: i16, field
452 damage: 0, in default()
466 pub fn add_damage(&mut self, damage: i16) { in add_damage()
467 self.fbb_.push_slot::<i16>(Weapon::VT_DAMAGE, damage, 0); in add_damage()
Dsamplebinary.js95 assert.equal(monster.weapons(i).damage(), expectedWeaponDamages[i]);
101 assert.equal(monster.equipped(new MyGame.Sample.Weapon()).damage(), 5);
Dmonster.fbs30 damage:short;
Dsample_binary.lobster87 assert monster.weapons(i).damage == weapon_damages[i]
96 assert union_weapon.damage == 5
/external/boringssl/src/ssl/test/runner/
Dpacket_adapter.go160 damage bool member
169 func (d *damageAdaptor) setDamage(damage bool) {
170 d.damage = damage
174 if d.damage && len(b) > 0 {
/external/mesa3d/src/gallium/drivers/lima/
Dlima_resource.c280 if (res->damage.region) in lima_resource_destroy()
281 FREE(res->damage.region); in lima_resource_destroy()
434 struct lima_damage_region *damage = &res->damage; in lima_resource_set_damage_region() local
437 if (damage->region) { in lima_resource_set_damage_region()
438 FREE(damage->region); in lima_resource_set_damage_region()
439 damage->region = NULL; in lima_resource_set_damage_region()
440 damage->num_region = 0; in lima_resource_set_damage_region()
460 struct pipe_scissor_state *bound = &damage->bound; in lima_resource_set_damage_region()
463 damage->region = CALLOC(nrects, sizeof(*damage->region)); in lima_resource_set_damage_region()
464 if (!damage->region) in lima_resource_set_damage_region()
[all …]
Dlima_resource.h53 struct lima_damage_region damage; member
/external/apache-http/android/src/android/net/http/
DRequest.java169 String damage = "Null http header name"; in addHeader() local
170 HttpLog.e(damage); in addHeader()
171 throw new NullPointerException(damage); in addHeader()
174 String damage = "Null or empty value for header \"" + name + "\""; in addHeader() local
175 HttpLog.e(damage); in addHeader()
176 throw new RuntimeException(damage); in addHeader()
/external/flatbuffers/samples/lua/MyGame/Sample/
DWeapon.lua39 function Weapon.AddDamage(builder, damage) builder:PrependInt16Slot(1, damage, 0) end
/external/mesa3d/src/gallium/drivers/panfrost/
Dpan_job.c765 if (!rsrc->damage.inverted_len) in panfrost_load_surface()
772 unsigned damage_width = (rsrc->damage.extent.maxx - rsrc->damage.extent.minx); in panfrost_load_surface()
773 unsigned damage_height = (rsrc->damage.extent.maxy - rsrc->damage.extent.miny); in panfrost_load_surface()
777 rsrc->damage.extent.minx, in panfrost_load_surface()
778 rsrc->damage.extent.miny, in panfrost_load_surface()
779 rsrc->damage.extent.maxx, in panfrost_load_surface()
780 rsrc->damage.extent.maxy); in panfrost_load_surface()
844 4 * 4 * 6 * rsrc->damage.inverted_len, 64); in panfrost_load_surface()
846 for (unsigned i = 0; i < rsrc->damage.inverted_len; ++i) { in panfrost_load_surface()
848 struct pan_rect r = rsrc->damage.inverted_rects[i]; in panfrost_load_surface()
[all …]
Dpan_resource.c555 struct pipe_scissor_state *damage_extent = &pres->damage.extent; in panfrost_resource_set_damage_region()
558 if (pres->damage.inverted_rects) in panfrost_resource_set_damage_region()
559 ralloc_free(pres->damage.inverted_rects); in panfrost_resource_set_damage_region()
561 memset(&pres->damage, 0, sizeof(pres->damage)); in panfrost_resource_set_damage_region()
563 pres->damage.inverted_rects = in panfrost_resource_set_damage_region()
566 nrects, rects, &pres->damage.inverted_len); in panfrost_resource_set_damage_region()
/external/mksh/
DNOTICE18 * direct, other damage, loss, or other issues arising in any way out
20 * damage or existence of a defect, except proven that it results out
/external/flatbuffers/dart/example/
Dexample.dart88 var axe = new myGame.WeaponObjectBuilder(name: 'Axe', damage: 5);
97 weapons: [new myGame.WeaponObjectBuilder(name: 'Sword', damage: 3), axe],
141 assert(weps[i].damage == expected_weapon_damages[i]);
151 assert(equipped.damage == 5);
Dmonster_my_game.sample_generated.dart366 int get damage => const fb.Int16Reader().vTableGet(_bc, _bcOffset, 6, null);
370 return 'Weapon{name: $name, damage: $damage}';
397 int addDamage(int damage) {
398 fbBuilder.addInt16(1, damage);
413 int damage,
416 _damage = damage;
/external/mksh/src/
Drlimits.opt15 * direct, other damage, loss, or other issues arising in any way out
17 * damage or existence of a defect, except proven that it results out
/external/wycheproof/doc/
Decdh.md18 The damage done depends on the protocol that uses ECDH. E.g. if ECDH is used
19 with ephemeral keys then the damage is typically limited. If the EC keys are
/external/libcap/doc/
Dcapability.notes34 Limiting the damage:
40 daemon to damage your system.

12345