/external/skia/modules/sksg/tests/ |
D | SGTest.cpp | 109 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; in inval_test1() local 113 &damage); in inval_test1() 135 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; in inval_test1() local 139 &damage); in inval_test1() 145 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 0, 0, 50, 100} }; in inval_test1() local 149 &damage); in inval_test1() 171 std::vector<SkRect> damage = { {0, 0, 300, 200}, { 0, 0, 600, 400} }; in inval_test1() local 175 &damage); in inval_test1() 197 std::vector<SkRect> damage = { {400, 200, 600, 400}, { 400, 200, 500, 400} }; in inval_test1() local 201 &damage); in inval_test1() [all …]
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/external/skqp/modules/sksg/tests/ |
D | SGTest.cpp | 80 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; in inval_test1() local 84 &damage); in inval_test1() 90 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; in inval_test1() local 94 &damage); in inval_test1() 100 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 0, 0, 50, 100} }; in inval_test1() local 104 &damage); in inval_test1() 110 std::vector<SkRect> damage = { {0, 0, 300, 200}, { 0, 0, 600, 400} }; in inval_test1() local 114 &damage); in inval_test1() 120 std::vector<SkRect> damage = { {400, 200, 600, 400}, { 400, 200, 500, 400} }; in inval_test1() local 124 &damage); in inval_test1() [all …]
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/external/flatbuffers/samples/ |
D | monsterdata.json | 12 damage: 100 16 damage: 90 22 damage: 90
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D | sample_binary.rs | 45 damage: 3, in main() 49 damage: 5, in main() 137 let second_weapon_damage = wep2.damage(); in main() 145 let weapon_damage = equipped.damage(); in main()
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D | monster_generated.h | 473 int16_t damage; 475 : damage(0) { 482 (lhs.damage == rhs.damage); 505 int16_t damage() const { 529 void add_damage(int16_t damage) { 530 fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0); 547 int16_t damage = 0) { 550 builder_.add_damage(damage); 557 int16_t damage = 0) { 562 damage); [all …]
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D | sample_binary.cpp | 91 assert(weps->Get(i)->damage() == expected_weapon_damages[i]); in main() 100 assert(equipped->damage() == 5); in main()
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D | monster_generated.lobster | 110 def damage(): 119 def WeaponAddDamage(b_:flatbuffers_builder, damage:int): 120 b_.PrependInt16Slot(1, damage, 0)
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D | SampleBinary.java | 95 assert monster.weapons(i).damage() == expectedWeaponDamages[i]; in main() 102 assert equipped.damage() == 5; in main()
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D | monster_generated.rs | 426 builder.add_damage(args.damage); in create() 438 pub fn damage(&'a self) -> i16 { in damage() method 445 pub damage: i16, field 452 damage: 0, in default() 466 pub fn add_damage(&mut self, damage: i16) { in add_damage() 467 self.fbb_.push_slot::<i16>(Weapon::VT_DAMAGE, damage, 0); in add_damage()
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D | samplebinary.js | 95 assert.equal(monster.weapons(i).damage(), expectedWeaponDamages[i]); 101 assert.equal(monster.equipped(new MyGame.Sample.Weapon()).damage(), 5);
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D | monster.fbs | 30 damage:short;
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D | sample_binary.lobster | 87 assert monster.weapons(i).damage == weapon_damages[i] 96 assert union_weapon.damage == 5
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/external/boringssl/src/ssl/test/runner/ |
D | packet_adapter.go | 160 damage bool member 169 func (d *damageAdaptor) setDamage(damage bool) { 170 d.damage = damage 174 if d.damage && len(b) > 0 {
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/external/mesa3d/src/gallium/drivers/lima/ |
D | lima_resource.c | 280 if (res->damage.region) in lima_resource_destroy() 281 FREE(res->damage.region); in lima_resource_destroy() 434 struct lima_damage_region *damage = &res->damage; in lima_resource_set_damage_region() local 437 if (damage->region) { in lima_resource_set_damage_region() 438 FREE(damage->region); in lima_resource_set_damage_region() 439 damage->region = NULL; in lima_resource_set_damage_region() 440 damage->num_region = 0; in lima_resource_set_damage_region() 460 struct pipe_scissor_state *bound = &damage->bound; in lima_resource_set_damage_region() 463 damage->region = CALLOC(nrects, sizeof(*damage->region)); in lima_resource_set_damage_region() 464 if (!damage->region) in lima_resource_set_damage_region() [all …]
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D | lima_resource.h | 53 struct lima_damage_region damage; member
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/external/apache-http/android/src/android/net/http/ |
D | Request.java | 169 String damage = "Null http header name"; in addHeader() local 170 HttpLog.e(damage); in addHeader() 171 throw new NullPointerException(damage); in addHeader() 174 String damage = "Null or empty value for header \"" + name + "\""; in addHeader() local 175 HttpLog.e(damage); in addHeader() 176 throw new RuntimeException(damage); in addHeader()
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/external/flatbuffers/samples/lua/MyGame/Sample/ |
D | Weapon.lua | 39 function Weapon.AddDamage(builder, damage) builder:PrependInt16Slot(1, damage, 0) end
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/external/mesa3d/src/gallium/drivers/panfrost/ |
D | pan_job.c | 765 if (!rsrc->damage.inverted_len) in panfrost_load_surface() 772 unsigned damage_width = (rsrc->damage.extent.maxx - rsrc->damage.extent.minx); in panfrost_load_surface() 773 unsigned damage_height = (rsrc->damage.extent.maxy - rsrc->damage.extent.miny); in panfrost_load_surface() 777 rsrc->damage.extent.minx, in panfrost_load_surface() 778 rsrc->damage.extent.miny, in panfrost_load_surface() 779 rsrc->damage.extent.maxx, in panfrost_load_surface() 780 rsrc->damage.extent.maxy); in panfrost_load_surface() 844 4 * 4 * 6 * rsrc->damage.inverted_len, 64); in panfrost_load_surface() 846 for (unsigned i = 0; i < rsrc->damage.inverted_len; ++i) { in panfrost_load_surface() 848 struct pan_rect r = rsrc->damage.inverted_rects[i]; in panfrost_load_surface() [all …]
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D | pan_resource.c | 555 struct pipe_scissor_state *damage_extent = &pres->damage.extent; in panfrost_resource_set_damage_region() 558 if (pres->damage.inverted_rects) in panfrost_resource_set_damage_region() 559 ralloc_free(pres->damage.inverted_rects); in panfrost_resource_set_damage_region() 561 memset(&pres->damage, 0, sizeof(pres->damage)); in panfrost_resource_set_damage_region() 563 pres->damage.inverted_rects = in panfrost_resource_set_damage_region() 566 nrects, rects, &pres->damage.inverted_len); in panfrost_resource_set_damage_region()
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/external/mksh/ |
D | NOTICE | 18 * direct, other damage, loss, or other issues arising in any way out 20 * damage or existence of a defect, except proven that it results out
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/external/flatbuffers/dart/example/ |
D | example.dart | 88 var axe = new myGame.WeaponObjectBuilder(name: 'Axe', damage: 5); 97 weapons: [new myGame.WeaponObjectBuilder(name: 'Sword', damage: 3), axe], 141 assert(weps[i].damage == expected_weapon_damages[i]); 151 assert(equipped.damage == 5);
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D | monster_my_game.sample_generated.dart | 366 int get damage => const fb.Int16Reader().vTableGet(_bc, _bcOffset, 6, null); 370 return 'Weapon{name: $name, damage: $damage}'; 397 int addDamage(int damage) { 398 fbBuilder.addInt16(1, damage); 413 int damage, 416 _damage = damage;
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/external/mksh/src/ |
D | rlimits.opt | 15 * direct, other damage, loss, or other issues arising in any way out 17 * damage or existence of a defect, except proven that it results out
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/external/wycheproof/doc/ |
D | ecdh.md | 18 The damage done depends on the protocol that uses ECDH. E.g. if ECDH is used 19 with ephemeral keys then the damage is typically limited. If the EC keys are
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/external/libcap/doc/ |
D | capability.notes | 34 Limiting the damage: 40 daemon to damage your system.
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