Searched refs:deFloatLdExp (Results 1 – 6 of 6) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmUtils.cpp | 555 float32.push_back(deFloatLdExp(1.f, -127)); in getFloat32s() 556 float32.push_back(-deFloatLdExp(1.f, -127)); in getFloat32s() 559 float32.push_back(deFloatLdExp(1.f, -100)); in getFloat32s() 560 float32.push_back(-deFloatLdExp(1.f, -100)); in getFloat32s() 562 float32.push_back(deFloatLdExp(1.f, -24)); // 2e-24: minimum 16-bit positive denormalized in getFloat32s() 563 float32.push_back(-deFloatLdExp(1.f, -24)); // 2e-24: maximum 16-bit negative denormalized in getFloat32s() 565 float32.push_back(deFloatLdExp(1.f, -14)); // 2e-14: minimum 16-bit positive normalized in getFloat32s() 566 float32.push_back(-deFloatLdExp(1.f, -14)); // 2e-14: maximum 16-bit negative normalized in getFloat32s() 577 float32.push_back(deFloatLdExp(1.f, 100)); in getFloat32s() 578 float32.push_back(-deFloatLdExp(1.f, 100)); in getFloat32s()
|
/external/deqp/framework/delibs/debase/ |
D | deMath.h | 96 DE_INLINE float deFloatLdExp (float a, int exponent) { return (float)ldexp(a, exponent); } in deFloatLdExp() function
|
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderBuiltinPrecisionTests.cpp | 5102 base = deFloatLdExp(1.0f, exp); in genRandom() 5103 quantum = deFloatLdExp(1.0f, exp - fractionBits); in genRandom() 5135 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds() 5136 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds() 5137 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); in genFixeds() 5157 dst.push_back((float)sign * (deFloatLdExp(1.0f, maxExp) + in genFixeds() 5158 (deFloatLdExp(1.0f, maxExp) - maxQuantum))); in genFixeds() 5220 base = deFloatLdExp(1.0f, exp); in genRandom() 5221 quantum = deFloatLdExp(1.0f, exp - fractionBits); in genRandom() 5276 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds() [all …]
|
/external/deqp/modules/glshared/ |
D | glsBuiltinPrecisionTests.cpp | 4294 base = deFloatLdExp(1.0f, exp); in genRandom() 4295 quantum = deFloatLdExp(1.0f, exp - fractionBits); in genRandom() 4301 quantum = deFloatLdExp(1.0f, minExp - fractionBits); in genRandom() 4332 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds() 4333 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds() 4334 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); in genFixeds() 4360 dst.push_back((float)sign * (deFloatLdExp(1.0f, maxExp) + in genFixeds() 4361 (deFloatLdExp(1.0f, maxExp) - maxQuantum))); in genFixeds()
|
/external/deqp/external/openglcts/modules/common/ |
D | glcTextureRepeatModeTests.cpp | 714 const float zeroEpsilon = deFloatLdExp(1.0f, -13); in calcTextureEpsilon() 715 textureEpsilon[i] = (1.0f / (deFloatLdExp(1.0f, bits) - 1.0f)) + zeroEpsilon; in calcTextureEpsilon()
|
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderBitfieldOperationTests.cpp | 331 float expected = deFloatLdExp(data->inVec4[i], data->inIvec4[i]); in test()
|